I just started using GPU Path, so I wonder might anyone know what's with those light circles?https://drive.google.com/open?id=12MoiA ... -YhoX9pFwx.
PhotoGI Cache is enabled in the scene, yet those circles also appear when it's disabled.
Denoiser removes most of them, but they get stronger when sample count rises.
Here's the scene Bright little circles with GPU Path
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Bright little circles with GPU Path
CPU Bidir + Metropolis | Core i5-4570
Re: Bright little circles with GPU Path
Are you using the bloom filter? They look like fireflies + bloom to me.
Re: Bright little circles with GPU Path
I completely forgot about bloom Thank you very much! They're not circles, but are conventional fireflies.
Well, I'm not accustomed to fireflies. I used nothing but Bidir before and Bidir rarely produce them.
CPU Bidir + Metropolis | Core i5-4570
Re: Bright little circles with GPU Path
Variance clamping is the tool to use with path tracing to removing them.
Re: Bright little circles with GPU Path
Thanks a lot! I set suggested value for clamping and fireflies are gone.
CPU Bidir + Metropolis | Core i5-4570
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Re: Bright little circles with GPU Path
Very nice interplay of the reflections from the four panes.
Simple but rewarding setup - great work!
Simple but rewarding setup - great work!