I'd like to create a living room type fire (and smoke)
I can do it in Cycles, but can't work out how to do it correctly in Lux.
Could someone please upload a basic node setup or scene for me to learn from?
Many thanks
Volumes for Fire and Smoke
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
- FarbigeWelt
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Re: Volumes for Fire and Smoke
Did you read and follow B.Y.O.B‘s post already?
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
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Re: Volumes for Fire and Smoke
No, I hadn't seen that.Did you read and follow B.Y.O.B‘s post already?
That's great and very helpful.
Thank you
Re: Volumes for Fire and Smoke
.........so, if the Emitter is setup for FIRE + SMOKE can I separate these two in the SMOKE DATA node as it only gives option for FIRE, HEAT, COLOR, DENSITY and VELOCITY? or do I need to do something else?
Thanks
Thanks
Re: Volumes for Fire and Smoke
Oops, sorry for wasting time When both fire and smoke is selected the colour is different for each. (I'm fairly sure that's correct)
Re: Volumes for Fire and Smoke
There is a node tree preset for "Fire and Smoke" available in the material properties, apply it to the domain material to have a starting point.
Re: Volumes for Fire and Smoke
Thanks. Found it! I wasn't looking in the right place. Like the Disney Shader I think?
It's not where I normally add materials from. (I don't know the name of all the UI areas so I've attached an image.
It's not where I normally add materials from. (I don't know the name of all the UI areas so I've attached an image.
Re: Volumes for Fire and Smoke
The missing disney has been fixed.
Re: Volumes for Fire and Smoke
Thank you