dark juice
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Re: dark juice
nothing helps... there is no way I can make scattering brighter when inside of glass..
Re: dark juice
remove exterior volume and make emission color a bit brighter until you get the look you want.
Re: dark juice
emission doesn't do anthing... but I'm not sure I would want my juice to emit light anyway
path depth is 8 for everything and 12 total
I'm starting to think it's not doable.
path depth is 8 for everything and 12 total
I'm starting to think it's not doable.
- FarbigeWelt
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Re: dark juice
Maybe it is an issue with Blender 2.80 addon.
Have you tried CPU BiDir, it is kind of reference for volume renders.
Try also adsorption 1 m, scattering 0.1.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: dark juice
I'm testing it in 2.79FarbigeWelt wrote: ↑Wed Aug 14, 2019 11:22 amMaybe it is an issue with Blender 2.80 addon.
Have you tried CPU BiDir, it is kind of reference for volume renders.
Try also adsorption 1 m, scattering 0.1.
I tried cpu+bidir and it's the same
the absorption and scattering values you're suggesting are pretty much turning it to water, which works cause almost no scattering is going on, just refraction.
Is there any example of juice or milk or something similar in glass rendered in luxcore?
- FarbigeWelt
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Re: dark juice
I see. Yes, you are right with the water. Strange that this works but scattering 100 not. Wit scattering 100 you should get a milky yellow liquid in your case. you can also try to adjust asymmetry to get forward scattering with positive values.lacilaci wrote: ↑Wed Aug 14, 2019 11:27 am Try also adsorption 1 m, scattering 0.1.
I'm testing it in 2.79
I tried cpu+bidir and it's the same
the absorption and scattering values you're suggesting are pretty much turning it to water, which works cause almost no scattering is going on, just refraction.
Is there any example of juice or milk or something similar in glass rendered in luxcore?
priority air 0, glass 10, juice 20.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: dark juice
FarbigeWelt wrote: ↑Wed Aug 14, 2019 11:41 amI see. Yes, you are right with the water. Strange that this works but scattering 100 not.lacilaci wrote: ↑Wed Aug 14, 2019 11:27 am Try also adsorption 1 m, scattering 0.1.
I'm testing it in 2.79
I tried cpu+bidir and it's the same
the absorption and scattering values you're suggesting are pretty much turning it to water, which works cause almost no scattering is going on, just refraction.
Is there any example of juice or milk or something similar in glass rendered in luxcore?
I think it works cause there's only refraction happening until you turn up scattering.
When you turn on scattering the glass will cast black shadow on the volume. This happens even if you just enable normal(not architectural) glass shader on the juice itself, where juice itself will cast black shadow on it's own volume... I think that's what's the problem here, I don't know.
Re: dark juice
try this one :
Re: dark juice
interesting, it works.. but I don't know why