The IRRADIANCE AOV

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B.Y.O.B.
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The IRRADIANCE AOV

Post by B.Y.O.B. »

Hi,

I don't understand the IRRADIANCE AOV.
In the manual, it is advertised as a 3-channel RGB buffer.
But if I import it like that, I get the attached image.

Am I doing something wrong or is there a bug?
Attachments
irradiance.jpg
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Dade
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Re: The IRRADIANCE AOV

Post by Dade »

B.Y.O.B. wrote: Sun Feb 18, 2018 5:00 pm I don't understand the IRRADIANCE AOV.
In the manual, it is advertised as a 3-channel RGB buffer.
But if I import it like that, I get the attached image.

Am I doing something wrong or is there a bug?
I should have fixed this problem.
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B.Y.O.B.
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Re: The IRRADIANCE AOV

Post by B.Y.O.B. »

Confirmed, thanks.
lighting_freak
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Re: The IRRADIANCE AOV

Post by lighting_freak »

Hi,

what does it mean to fix the issue?
How does it look now?
Thanks.

BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
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B.Y.O.B.
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Re: The IRRADIANCE AOV

Post by B.Y.O.B. »

Like this.
But it's not meant to be pretty, you either save it as EXR and open in some kind of light analysis tool, or you just enable the "contour lines" imagepipeline plugin: viewtopic.php?f=5&p=1861#p1848
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scrn_2018-02-18_23-26-17.png
lighting_freak
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Re: The IRRADIANCE AOV

Post by lighting_freak »

Hi,

can the radiance (maybe in false color like classic) be exposed in Blender there as well?
Thanks.

BR
OS - Windows 7 X64
CPU - Intel CORE i7
GPU1 - Variants of notebook card from nVidia
GPU2 - Variants of notebook onboard card from Intel
Lux - Latest possible relaease
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