This is a problem I reported long ago but now that we have a disney shader we can finaly compare to how things should look at object edges..
look at the weird darkening of glossy:
and now disney:
glossy edges
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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
- FarbigeWelt
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Re: glossy edges
Honestly, I do not see what you mean. Please copy relevant parts from both versions into one image and mark them clearly. Thanks.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: glossy edges
Really? You don't see any difference?FarbigeWelt wrote: ↑Wed Aug 07, 2019 6:50 amHonestly, I do not see what you mean. Please copy relevant parts from both versions into one image and mark them clearly. Thanks.
here, glossy shader in the red rectangle, outside of it is disney:
Re: glossy edges
Yes there is a thin dark line at the edge.
- FarbigeWelt
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Re: glossy edges
Thank you much for the eye opener in the early morning!lacilaci wrote: ↑Wed Aug 07, 2019 7:39 amReally? You don't see any difference?FarbigeWelt wrote: ↑Wed Aug 07, 2019 6:50 amHonestly, I do not see what you mean. Please copy relevant parts from both versions into one image and mark them clearly. Thanks.
here, glossy shader in the red rectangle, outside of it is disney:
wat.jpg
Do not be shocked, spotting the difference at a smartphone display zooming and moving around is not easy if you do not know what you are looking for. At home at 27“ I may have seen what you mean just in a glimpse...
Anyhow, this dark edges are agreedly odd. Looks like enhanced shadow but that makes not any sense, does it?
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
MacBook Air with M1
Re: glossy edges
Ah yes, on a phone it might be a little problem to spot...FarbigeWelt wrote: ↑Wed Aug 07, 2019 8:50 amThank you much for the eye opener in the early morning!lacilaci wrote: ↑Wed Aug 07, 2019 7:39 amReally? You don't see any difference?FarbigeWelt wrote: ↑Wed Aug 07, 2019 6:50 am
Honestly, I do not see what you mean. Please copy relevant parts from both versions into one image and mark them clearly. Thanks.
here, glossy shader in the red rectangle, outside of it is disney:
wat.jpg
Do not be shocked, spotting the difference at a smartphone display zooming and moving around is not easy if you do not know what you are looking for. At home at 27“ I may have seen what you mean just in a glimpse...
Anyhow, this dark edges are agreedly odd. Looks like enhanced shadow but that makes not any sense, does it?
Anyways, it's definitely a problem with the glossy shader... Corona had this type of issue for a long time too afaik
Re: glossy edges
Yes, definitely. I would use it instead both glossy and matte. Disney is usable for most of materials in cycles too, but they have a bit more advanced implementation which will be probably even more upgraded in near future.(I think some thin translucency will be added)
Re: glossy edges
Yes, they have the SIGGRAPH 2015 additions (i.e. the additional transmission related parameters) while we have the original SIGGRAPH 2012 implementation. But it is not something particularly hard to add in a near future.
Re: glossy edges
Can the Disney model be used for rough glass?