bump/normal mapping doesn't affect caustic cache

Use this forum for general user support and related questions.
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Post Reply
User avatar
lacilaci
Donor
Donor
Posts: 1969
Joined: Fri May 04, 2018 5:16 am

bump/normal mapping doesn't affect caustic cache

Post by lacilaci »

bump/normal mapping doesn't affect caustic cache? So I have to create complex mesh for water surface for example?
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: bump/normal mapping doesn't affect caustic cache

Post by Dade »

lacilaci wrote: Sat Aug 03, 2019 5:26 pm bump/normal mapping doesn't affect caustic cache? So I have to create complex mesh for water surface for example?
Not sure to understand the question ? Are we talking of PhotonGI caustic cache ? It does, isn't for you ?
Support LuxCoreRender project with salts and bounties
User avatar
lacilaci
Donor
Donor
Posts: 1969
Joined: Fri May 04, 2018 5:16 am

Re: bump/normal mapping doesn't affect caustic cache

Post by lacilaci »

Dade wrote: Sat Aug 03, 2019 5:50 pm
lacilaci wrote: Sat Aug 03, 2019 5:26 pm bump/normal mapping doesn't affect caustic cache? So I have to create complex mesh for water surface for example?
Not sure to understand the question ? Are we talking of PhotonGI caustic cache ? It does, isn't for you ?
Ah, sorry my bad. Had lookup radius way too big so everything was just blurry... Works ok now
Post Reply