Luxcore vs cycles

Use this forum for general user support and related questions.
Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
Post Reply
kumaran7
Posts: 37
Joined: Mon May 21, 2018 5:48 pm

Luxcore vs cycles

Post by kumaran7 »

How Good is luxcore compared to cycles,what luxcore can do that cycles cannot do?
User avatar
FarbigeWelt
Donor
Donor
Posts: 1046
Joined: Sun Jul 01, 2018 12:07 pm
Location: Switzerland
Contact:

Re: Luxcore vs cycles

Post by FarbigeWelt »

kumaran7 wrote: Fri Jul 05, 2019 5:02 am How Good is luxcore compared to cycles,what luxcore can do that cycles cannot do?
Are you seriously asking this question? There is not any PR flyer showing pros and contras of these renders in a comparison flyer.

You may read all release notes of all LuxCoreRender Version in github. Then you may do the same for cycles. Afterwards your are probably as smart as before.

Different people say LuxCoreRender is much faster if scene complexity increases.

LuxCoreRenders render look more natural.

After understanding how to use LuxCoreRender‘s material you get easier better results than with cycles. You may use Disney Materials if you like.

Viewport render in Blender is pretty cool and fast with LuxCoreRender addon.

Anything else, yes, just try it in openCL mode and get amused.
Light and Word designing Creator - www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Luxcore vs cycles

Post by B.Y.O.B. »

kumaran7 wrote: Fri Jul 05, 2019 5:02 am How Good is luxcore compared to cycles,what luxcore can do that cycles cannot do?
There are probably two main topics:
  • Indirect light caching: works similar to V-Ray's light cache and can lead to very fast archviz interior renders. For an example see this post: https://blenderartists.org/t/luxcoreren ... ?u=b.y.o.b
  • Caustics: There are three caustic solvers in LuxCore: Bidir (CPU-only), photon-based caustic cache (CPU or GPU), and the new hybrid light tracing (hybrid CPU + GPU). Any of these can render caustics much better than Cycles.
zuljin3d
Posts: 76
Joined: Sun Apr 08, 2018 12:13 pm
Location: Moscow

Re: Luxcore vs cycles

Post by zuljin3d »

FarbigeWelt wrote: Fri Jul 05, 2019 4:00 pm Different people say LuxCoreRender is much faster if scene complexity increases.
I think Luxcore with PGI, faster in all cases than cycles,in my opinion.
But the cycles, being part of a blender, are much better suited for compositing in the blender itself.
Actualy sorry for my google translate english :)
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Luxcore vs cycles

Post by Sharlybg »

Normally such kind of question shouldn't be ask so vaguely.

Which kind of work do you have to deal with usually ?

_ interior archviz
_ exterior archviz
_ product Viz ( jewellery ? Car ? ...)
_ character design
_ large scale project with complexe feature interaction ( hair /smoke/SSS )

What is the most important for you ?

_ precision ( scientific simulation)
_ Speed
_ reliability
_ flexibility
_ Realism (some want eevee some need Maxwell or indigo)
_ Engine efficiency ( some like corona CPU only / some prefer Fstorm GPU only)

Precise your idea this way you will get really precise accurate answer.
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: Luxcore vs cycles

Post by Dade »

"An image is worth a thousand words", check Blender.org image gallery, Blender artists finished projects, Blender nation best art of the week or whatever you want about Cycles renderings. How many photo-realistic renderings do you see ? 1 out of 20 ?

Than check our image gallery. How many photo-realistic renderings do you see ? 19 out of 20 ?

It gives you an idea of what each software is most suited to do or to do not.
Support LuxCoreRender project with salts and bounties
Post Reply