Thanks for that link, I'm going to read through it.
Dade wrote: Thu Jun 27, 2019 2:57 pm
The correct result is the one with grey sky, not the one with clear one.
That would be the case if I used a world volume and no fog box and if I do so, indeed PathCPU and PathOCL show the grey result as expected.
The scene is meant to show a dusty interior with a rather clear sky, no atmospheric effect.
If you want a clear sky, just use a bounding "NULL" material box around the room with the "fog" volume. It should produce the clear sky.
But that's what I did in the file.
The room (walls etc) has thickness and the inside seen by the camera is the outside of the room geometry, but inside of the fog box.
What confuses me is that PathCPU renders differently than PathOCL, isn't that an OpenCL bug then?