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Please upload a testscene that allows developers to reproduce the problem, and attach some images.
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FarbigeWelt
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by FarbigeWelt »
Dade wrote: ↑Fri Jun 14, 2019 9:04 am
Dade wrote: ↑Thu Jun 13, 2019 11:24 am
I will try to find a workaround but it may be not even possible.
I have found a ways to workaround the problem and now the scene should work fine on AMD GPUs too.
Great! It is fantastic how creative you solve issues.
I will check the solution this evening if latest build includes your workaround.
Light and Word designing Creator -
www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1
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FarbigeWelt
- Donor
- Posts: 1046
- Joined: Sun Jul 01, 2018 12:07 pm
- Location: Switzerland
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Contact:
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by FarbigeWelt »
Dade wrote: ↑Fri Jun 14, 2019 9:04 am
I have found a ways to workaround the problem and now the scene should work fine on AMD GPUs too.
Perfect, it works now on AMD GPUs too, as you can see here. (LuxCoreRender 2.2 beta 1, build 29e0582)
- Organic Figurine, openCL, indir and caustic cache, tone map linear fixed. 774 samples
- Organic Figurine, openCL, without cache, tone map linear fixed. 758 samples
The images have indeed the same brightness now. Thanks a lot.
Light and Word designing Creator -
www.farbigewelt.ch - aka quantenkristall || #luxcorerender
MacBook Air with M1