Viewport render works well but then run the render with F12 crashes at following line.
Short log
Code: Select all
[LuxCore][76.250] Visibility map done in 1.00 secs with 1000000 samples (1.00M samples/sec)
[LuxCore][76.266] WARNING: Visibility map is all black, reverting to importance sampling
Error: EXCEPTION_ACCESS_VIOLATION
Code: Select all
==================================================
[Engine/Final] Rendering layer "RenderLayer"
[Exporter] Creating session
[SDL][57.141] Texture definition: 2680626944840IOR
[SDL][57.141] Volume definition: 2680608444376
[SDL][57.141] Camera type: perspective
[SDL][57.141] Camera position: Point[1.31482, -1.25572, 2.45319]
[SDL][57.141] Camera target: Point[0.552578, -0.670409, 2.1768]
[SDL][57.141] Camera clipping plane disabled
[SDL][62.406] Texture definition: 2680650166808IOR
[SDL][62.406] Texture definition: 2680650325096IOR
[SDL][62.406] Volume definition: 2680608448088
[SDL][62.406] Volume definition: 2680650376904
[SDL][62.406] Material definition: Surface_Air__Bubble_2680648858472
[SDL][62.406] Scene objects count: 1
[Blasen.007] Dupli export took 0.007 s
[SDL][62.406] Texture re-definition: 2680650166808IOR
[SDL][62.453] Texture re-definition: 2680650325096IOR
[SDL][62.453] Volume definition: 2680608448088
[SDL][62.469] Volume definition: 2680650376904
[SDL][62.469] Material re-definition: Surface_Air__Bubble_2680648858472
[SDL][62.469] Scene objects count: 1
[Blasen.006] Dupli export took 0.055 s
[SDL][62.469] Texture re-definition: 2680650166808IOR
[SDL][62.469] Texture re-definition: 2680650325096IOR
[SDL][62.469] Volume definition: 2680608448088
[SDL][62.469] Volume definition: 2680650376904
[SDL][62.469] Material re-definition: Surface_Air__Bubble_2680648858472
[SDL][62.469] Scene objects count: 1
[Blasen.005] Dupli export took 0.005 s
[SDL][62.469] Texture re-definition: 2680650166808IOR
[SDL][62.469] Texture re-definition: 2680650325096IOR
[SDL][62.469] Volume definition: 2680608448088
[SDL][62.469] Volume definition: 2680650376904
[SDL][62.469] Material re-definition: Surface_Air__Bubble_2680648858472
[SDL][62.469] Scene objects count: 1
[Blasen.004] Dupli export took 0.002 s
Unpacking image "Gebuerstet.png.001" to temp file "C:\Users\Michael\AppData\Local\Temp\tmpp1m165jr.png"
Unpacking image "Kacheln.png.001" to temp file "C:\Users\Michael\AppData\Local\Temp\tmpcj536i_0.png"
[SDL][66.110] Texture re-definition: 2680650166808IOR
[SDL][66.110] Texture re-definition: 2680650325096IOR
[SDL][66.110] Volume definition: 2680608448088
[SDL][66.110] Volume definition: 2680650376904
[SDL][66.110] Material re-definition: Surface_Air__Bubble_2680648858472
[SDL][66.125] Scene objects count: 1
[Blasen.001] Dupli export took 0.005 s
[SDL][66.125] Texture re-definition: 2680650166808IOR
[SDL][66.125] Texture re-definition: 2680650325096IOR
[SDL][66.125] Volume definition: 2680608448088
[SDL][66.125] Volume definition: 2680650376904
[SDL][66.125] Material re-definition: Surface_Air__Bubble_2680648858472
[SDL][66.125] Scene objects count: 1
[Blasen.002] Dupli export took 0.000 s
[SDL][66.125] Texture re-definition: 2680650166808IOR
[SDL][66.125] Texture re-definition: 2680650325096IOR
[SDL][66.125] Volume definition: 2680608448088
[SDL][66.125] Volume definition: 2680650376904
[SDL][66.125] Material re-definition: Surface_Air__Bubble_2680648858472
[SDL][66.125] Scene objects count: 1
[Blasen.003] Dupli export took 0.005 s
[SDL][66.172] Texture re-definition: 2680650166808IOR
[SDL][66.219] Texture re-definition: 2680650325096IOR
[SDL][66.219] Volume definition: 2680608448088
[SDL][66.219] Volume definition: 2680650376904
[SDL][66.219] Material re-definition: Surface_Air__Bubble_2680648858472
[SDL][66.219] Scene objects count: 1
[Blasen] Dupli export took 0.090 s
[SDL][71.328] Texture definition: 2680650228200IOR
[SDL][71.328] Texture re-definition: 2680626944840IOR
[SDL][71.328] Texture definition: 2680650287080IOR
[SDL][71.328] Texture definition: 2680650201112IOR
[SDL][71.328] Texture definition: 2680650170776IOR
[SDL][71.328] Texture definition: 2680650202104Color
[SDL][71.328] Texture definition: 2680650328072IOR
[SDL][71.328] Texture definition: 2680650170280IOR
[SDL][71.328] Texture definition: 2680650284104Fresnel
[SDL][71.328] Texture definition: 2680650289064Color
[SDL][71.328] Reading texture map: C:\Users\Michael\AppData\Local\Temp\tmpp1m165jr.png
[SDL][71.344] Texture definition: 2680650285592Bump
[SDL][71.344] Texture definition: 2680650336008Color
[SDL][71.344] Reading texture map: C:\Users\Michael\AppData\Local\Temp\tmpcj536i_0.png
[SDL][71.375] Texture definition: 2680650337000Bump
[SDL][71.375] Texture definition: 2680650282616Fresnel
[SDL][71.375] Texture definition: 2680650168792IOR
[SDL][71.375] Volume definition: 2680650180584
[SDL][71.375] Volume definition: 2680608444376
[SDL][71.375] Volume definition: 2680650175944
[SDL][71.375] Volume definition: 2680650178264
[SDL][71.375] Volume definition: 2680608448552
[SDL][71.375] Volume definition: 2680650375048
[SDL][71.375] Volume definition: 2680650177800
[SDL][71.375] Volume definition: 2680650181048
[SDL][71.375] Volume definition: 2680650181976
[SDL][71.375] Volume definition: 2680608449480
[SDL][71.375] Material definition: Lamp_Area__001_2680608612424_AREA_LIGHT_MAT
[SDL][71.375] Material definition: Surface_Matte__0__000_2680517659736
[SDL][71.375] Material definition: Lamp_Spot__002_2680627206360_AREA_LIGHT_MAT
[SDL][71.375] Material definition: Lamp_Spot__001_2680627201896_AREA_LIGHT_MAT
[SDL][71.375] Material definition: Surface_Material_2680517653528
[SDL][71.375] Material definition: Surface_Glass__Blue_2680648860024
[SDL][71.375] Material definition: Surface_Glass__Wine__001_2680648897512
[SDL][71.375] Material definition: Surface_Glass__Clear__001_2680648877992
[SDL][71.375] Material definition: Surface_Gold_2680517679912
[SDL][71.375] Material definition: Surface_Matte__Blau_2680648922872
[SDL][71.375] Material definition: Surface_Matte__0__7_2680517661288
[SDL][71.375] Material definition: Surface_Gold__002_2680517658184
[SDL][71.375] Material definition: Surface_Glass__Green_2680648895960
[SDL][71.375] Material definition: Lamp_Lamp_2680627133816_AREA_LIGHT_MAT
[SDL][71.375] Material definition: Surface_GlosyTL_2680517678360
[SDL][71.375] The Lamp_Area__001_2680608612424000 object is a light sources with 2 triangles
[SDL][71.375] The Lamp_Spot__002_2680627206360000 object is a light sources with 2 triangles
[SDL][71.375] The Lamp_Spot__001_2680627201896000 object is a light sources with 2 triangles
[SDL][71.375] The Mesh_Star__007_2680627289784000 object is a light sources with 136 triangles
[SDL][71.375] The Mesh_Star__006_2680627286808000 object is a light sources with 136 triangles
[SDL][71.391] The Mesh_Star__005_2680627292760000 object is a light sources with 136 triangles
[SDL][71.391] The Mesh_Star__004_2680627276392000 object is a light sources with 136 triangles
[SDL][71.391] The Mesh_Star__003_2680627291272000 object is a light sources with 136 triangles
[SDL][71.391] The Mesh_Star__002_2680627279368000 object is a light sources with 136 triangles
[SDL][71.391] The Mesh_Star__001_2680627285320000 object is a light sources with 136 triangles
[SDL][71.391] The Mesh_Star__000_2680627288296000 object is a light sources with 136 triangles
[SDL][71.391] The Lamp_Lamp_2680627133816000 object is a light sources with 2 triangles
[SDL][71.391] The Mesh_Star__011_2680627280856000 object is a light sources with 136 triangles
[SDL][71.391] Scene objects count: 32
[SDL][71.391] Light definition: Lamp_Spot__030_2680627283832
[SDL][71.391] Light definition: Lamp_Spot__029_2680627277880
[SDL][71.391] Light definition: Lamp_Spot__028_2680627282344
[SDL][71.391] Light definition: Lamp_Spot__027_2680627248072
[SDL][71.391] Light definition: Lamp_Spot__026_2680627245096
[SDL][71.391] Light definition: Lamp_Spot__025_2680627243608
[SDL][71.391] Light definition: Lamp_Spot__024_2680627239144
[SDL][71.391] Light definition: Lamp_Spot__003_2680627203384
[SDL][71.391] Light definition: Lamp_Spot__011_2680627251048
[SDL][71.391] Light definition: Lamp_Spot__010_2680627237656
[SDL][71.391] Light definition: Lamp_Spot__009_2680627242120
[SDL][71.391] Light definition: Lamp_Spot__008_2680627257000
[SDL][71.391] Light definition: Lamp_Spot__007_2680627255512
[SDL][71.391] Light definition: Lamp_Spot__006_2680627210824
[SDL][71.391] Light definition: Lamp_Spot__005_2680627209336
[SDL][71.391] Light definition: Lamp_Spot__004_2680627207848
[SDL][71.391] Light definition: Lamp_Spot_2680627198920
[SDL][71.391] Light definition: __WORLD_BACKGROUND_LIGHT__
WARNING: The scene contains a lot of light sources (1250), performance might suffer
[LuxCore][71.391] Configuration:
[LuxCore][71.391] light.maxdepth = 12
[LuxCore][71.391] path.maxdepth = 12
[LuxCore][71.391] film.noiseestimation.warmup = 16
[LuxCore][71.391] film.noiseestimation.step = 32
[LuxCore][71.391] sampler.sobol.adaptive.strength = 0.94999998807907104
[LuxCore][71.391] sampler.random.adaptive.strength = 0.94999998807907104
[LuxCore][71.391] sampler.metropolis.largesteprate = 0.75
[LuxCore][71.391] sampler.metropolis.maxconsecutivereject = 4096
[LuxCore][71.391] sampler.metropolis.imagemutationrate = 0.050000000000000003
[LuxCore][71.391] film.height = 2700
[LuxCore][71.391] lightstrategy.type = "LOG_POWER"
[LuxCore][71.406] renderengine.type = "BIDIRCPU"
[LuxCore][71.406] scene.epsilon.max = 0.10000000149011612
[LuxCore][71.406] film.filter.type = "NONE"
[LuxCore][71.406] film.width = 2700
[LuxCore][71.406] film.filter.width = 1.5
[LuxCore][71.406] scene.epsilon.min = 9.9999997473787516e-06
[LuxCore][71.406] sampler.type = "METROPOLIS"
[LuxCore][71.406] film.opencl.enable = 0
[LuxCore][71.406] path.clamping.variance.maxvalue = 2.000999927520752
[LuxCore][71.406] path.forceblackbackground.enable = 0
[LuxCore][71.406] native.threads.count = 7
[LuxCore][71.406] renderengine.seed = 1
[LuxCore][71.406] film.outputs.0.type = "RGB_IMAGEPIPELINE"
[LuxCore][71.406] film.outputs.0.index = 0
[LuxCore][71.406] film.outputs.0.filename = "RGB_IMAGEPIPELINE_0.png"
[LuxCore][71.406] film.outputs.1.type = "ALBEDO"
[LuxCore][71.406] film.outputs.1.filename = "ALBEDO.exr"
[LuxCore][71.406] film.outputs.2.type = "AVG_SHADING_NORMAL"
[LuxCore][71.406] film.outputs.2.filename = "AVG_SHADING_NORMAL.exr"
[LuxCore][71.406] film.outputs.3.type = "RGB_IMAGEPIPELINE"
[LuxCore][71.406] film.outputs.3.index = 1
[LuxCore][71.406] film.outputs.3.filename = "RGB_IMAGEPIPELINE_1.png"
[LuxCore][71.406] film.imagepipelines.1.0.type = "INTEL_OIDN"
[LuxCore][71.406] film.imagepipelines.1.1.type = "NOP"
[LuxCore][71.406] film.imagepipelines.1.2.type = "TONEMAP_REINHARD02"
[LuxCore][71.406] film.imagepipelines.1.2.prescale = 0.016000000759959221
[LuxCore][71.406] film.imagepipelines.1.2.postscale = 6
[LuxCore][71.406] film.imagepipelines.1.2.burn = 6
[LuxCore][71.406] film.imagepipelines.1.radiancescales.0.enabled = 1
[LuxCore][71.406] film.imagepipelines.1.radiancescales.0.globalscale = 1
[LuxCore][71.406] film.imagepipelines.1.radiancescales.0.rgbscale = 1 1 1
[LuxCore][71.406] film.imagepipelines.0.0.type = "NOP"
[LuxCore][71.406] film.imagepipelines.0.1.type = "TONEMAP_REINHARD02"
[LuxCore][71.406] film.imagepipelines.0.1.prescale = 0.016000000759959221
[LuxCore][71.406] film.imagepipelines.0.1.postscale = 6
[LuxCore][71.406] film.imagepipelines.0.1.burn = 6
[LuxCore][71.406] film.imagepipelines.0.radiancescales.0.enabled = 1
[LuxCore][71.406] film.imagepipelines.0.radiancescales.0.globalscale = 1
[LuxCore][71.422] film.imagepipelines.0.radiancescales.0.rgbscale = 1 1 1
[LuxCore][71.422] batch.halttime = 0
[LuxCore][71.422] batch.haltspp = 900
[LuxCore][71.422] File Name Resolver Configuration:
Export took 14.3 s
[LuxCore][71.422] Film resolution: 2700x2700
[SDL][71.422] Film output definition: RGB_IMAGEPIPELINE [image.png]
[SDL][71.422] Image pipeline: film.imagepipelines.0
[SDL][71.422] Image pipeline step 0: NOP
[SDL][71.422] Image pipeline step 1: TONEMAP_REINHARD02
[SDL][71.422] Image pipeline: film.imagepipelines.1
[SDL][71.422] Image pipeline step 0: INTEL_OIDN
[SDL][71.422] Image pipeline step 1: NOP
[SDL][71.422] Image pipeline step 2: TONEMAP_REINHARD02
[SDL][71.422] Film output definition: RGB_IMAGEPIPELINE [RGB_IMAGEPIPELINE_0.png]
[SDL][71.422] Film output definition: ALBEDO [ALBEDO.exr]
[SDL][71.422] Film output definition: AVG_SHADING_NORMAL [AVG_SHADING_NORMAL.exr]
[SDL][71.422] Film output definition: RGB_IMAGEPIPELINE [RGB_IMAGEPIPELINE_1.png]
[LuxRays][71.453] OpenCL Platform 0: Advanced Micro Devices, Inc.
[LuxRays][71.453] Device 0 name: NativeThread
[LuxRays][71.453] Device 0 type: NATIVE_THREAD
[LuxRays][71.453] Device 0 compute units: 1
[LuxRays][71.453] Device 0 preferred float vector width: 4
[LuxRays][71.453] Device 0 max allocable memory: 0MBytes
[LuxRays][71.453] Device 0 max allocable memory block size: 0MBytes
[LuxRays][71.453] Device 1 name: Hawaii
[LuxRays][71.453] Device 1 type: OPENCL_GPU
[LuxRays][71.453] Device 1 compute units: 40
[LuxRays][71.453] Device 1 preferred float vector width: 1
[LuxRays][71.453] Device 1 max allocable memory: 8192MBytes
[LuxRays][71.453] Device 1 max allocable memory block size: 4048MBytes
[LuxRays][71.453] Device 2 name: Hawaii
[LuxRays][71.453] Device 2 type: OPENCL_GPU
[LuxRays][71.453] Device 2 compute units: 40
[LuxRays][71.453] Device 2 preferred float vector width: 1
[LuxRays][71.453] Device 2 max allocable memory: 4096MBytes
[LuxRays][71.453] Device 2 max allocable memory block size: 3264MBytes
[LuxRays][71.453] Creating 7 intersection device(s)
[LuxRays][71.453] Allocating intersection device 0: NativeThread (Type = NATIVE_THREAD)
[LuxRays][71.453] Allocating intersection device 1: NativeThread (Type = NATIVE_THREAD)
[LuxRays][71.453] Allocating intersection device 2: NativeThread (Type = NATIVE_THREAD)
[LuxRays][71.453] Allocating intersection device 3: NativeThread (Type = NATIVE_THREAD)
[LuxRays][71.469] Allocating intersection device 4: NativeThread (Type = NATIVE_THREAD)
[LuxRays][71.469] Allocating intersection device 5: NativeThread (Type = NATIVE_THREAD)
[LuxRays][71.469] Allocating intersection device 6: NativeThread (Type = NATIVE_THREAD)
[LuxCore][71.469] Configuring 7 CPU render threads
[LuxRays][71.469] Preprocessing DataSet
[LuxRays][71.469] Total vertex count: 15370174
[LuxRays][71.469] Total triangle count: 19732794
[LuxRays][71.485] Preprocessing DataSet done
[LuxRays][71.485] Adding DataSet accelerator: EMBREE
[LuxRays][71.485] Total vertex count: 15370174
[LuxRays][71.485] Total triangle count: 19732794
[LuxRays][75.250] EmbreeAccel build time: 3764ms
[LuxCore][75.250] Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__
[LuxCore][75.250] Using 8 threads for visibility map building
[LuxCore][76.250] Visibility map done in 1.00 secs with 1000000 samples (1.00M samples/sec)
[LuxCore][76.266] WARNING: Visibility map is all black, reverting to importance sampling
Error: EXCEPTION_ACCESS_VIOLATION
C:\Users\Michael\Desktop>