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it's a cad tesselated model, you can't subdivide those, also subdivision doesn't help much with stronger bump mapping.
On top of all that I will probably have to use some sharper lighting at some point and that will definitely look much worse.
This needs to be fixed/treated... The question is when.
I also wonder if it is possible to make the bump mapping so that stronger values don't break overal lighting. Cause sometimes I tweak bump mapping close up and everything looks nice, then I back off with camera and it's a shit show of weird lighting