Re: Convert World Sky Texture and Sun to Cycles
Posted: Thu May 16, 2019 4:43 pm
Settings are the same. Color is Filmic base contrast. Lux produces different world and sun lights.
Show your work, get help, participate in development
http://forums.luxcorerender.org/
Settings are the same. Color is Filmic base contrast. Lux produces different world and sun lights.Sharlybg wrote: ↑Thu May 16, 2019 4:21 pmLook like tonemapping isn't the sameMaxNadolny wrote: ↑Thu May 16, 2019 3:42 pm The second image is Cycles. Personally I prefer Lux render result.
Thank you very much for your opinion.CodeHD wrote: ↑Thu May 16, 2019 4:40 pm I like the Lux result a bit better
pro-lux:
- the stacks of plates have stronger shadows in between (not necessarily more correct, but looks nicer), and it looks a bit overexposed on the top, which I would expect from a photo in this situation. The cycles plates are very "milky", like when you reduce highlights in a raw converter.
- I like the color of the bottles better
- The fume hood look more like metal. Cycles is too flat. (concerns the other metals parts, too, though too a lesser degree)
- I like the floor a bit better. Unnaturally glossy in cycles for wood (?)
pro-cycles:
- Some of the pots stored under the table are more glossy, which I like for the same reason as the fume hood in lux.
-pro-neither:
- The reflection seen on the pots is very different. I wonder why that is? You definitley made changes between the images, I can see some of the cupboard-door-knobs moving
- In both cases, maybe some texturing is missing. You know, giving everything those slight imperfections like scratches or a speck of dirt. I like, for example, that you didn't stack the plates perfectly