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Blender's Dynamic paint

Posted: Thu May 09, 2019 2:18 pm
by Egert_Kanep
Can we access the data created with dynamic paint. Could be useful for lots of things.

Re: Blender's Dynamic paint

Posted: Thu May 09, 2019 3:51 pm
by B.Y.O.B.
Doesn't it work with
- vertex colors
- vertex displacement
- image sequence
which we all support?

Re: Blender's Dynamic paint

Posted: Thu May 09, 2019 4:07 pm
by Egert_Kanep
Yes, my bad, I just had to send dynamic paint to correct vertex color layer. But for some reason vertex color has same intensity everywhere, but in viewport it has falloff

Re: Blender's Dynamic paint

Posted: Thu May 09, 2019 4:16 pm
by B.Y.O.B.
Can you show the material setup (and/or upload the file)?

Re: Blender's Dynamic paint

Posted: Fri May 10, 2019 8:00 am
by Egert_Kanep
I added little test scene.

Re: Blender's Dynamic paint

Posted: Fri May 10, 2019 9:21 am
by B.Y.O.B.
The same happens in Cycles, so it doesn't seem to be a LuxCore specific problem.

Re: Blender's Dynamic paint

Posted: Fri May 10, 2019 10:12 am
by Egert_Kanep
Yeah, I did a test with cycles also. One thing that works for sure is weights. But there is no way to use them with shaders yet :D

Re: Blender's Dynamic paint

Posted: Fri May 10, 2019 3:47 pm
by B.Y.O.B.
You could try if image sequence mode has the same problem or not.
By the way, vertex colors are not the best anyway, because in Blender they are stored with 8 bit per channel (like a common LDR image).