Blender's Dynamic paint

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Egert_Kanep
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Blender's Dynamic paint

Post by Egert_Kanep » Thu May 09, 2019 2:18 pm

Can we access the data created with dynamic paint. Could be useful for lots of things.

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B.Y.O.B.
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Re: Blender's Dynamic paint

Post by B.Y.O.B. » Thu May 09, 2019 3:51 pm

Doesn't it work with
- vertex colors
- vertex displacement
- image sequence
which we all support?
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Egert_Kanep
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Re: Blender's Dynamic paint

Post by Egert_Kanep » Thu May 09, 2019 4:07 pm

Yes, my bad, I just had to send dynamic paint to correct vertex color layer. But for some reason vertex color has same intensity everywhere, but in viewport it has falloff
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Re: Blender's Dynamic paint

Post by B.Y.O.B. » Thu May 09, 2019 4:16 pm

Can you show the material setup (and/or upload the file)?
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Egert_Kanep
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Re: Blender's Dynamic paint

Post by Egert_Kanep » Fri May 10, 2019 8:00 am

I added little test scene.
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Re: Blender's Dynamic paint

Post by B.Y.O.B. » Fri May 10, 2019 9:21 am

The same happens in Cycles, so it doesn't seem to be a LuxCore specific problem.
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Egert_Kanep
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Re: Blender's Dynamic paint

Post by Egert_Kanep » Fri May 10, 2019 10:12 am

Yeah, I did a test with cycles also. One thing that works for sure is weights. But there is no way to use them with shaders yet :D

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Re: Blender's Dynamic paint

Post by B.Y.O.B. » Fri May 10, 2019 3:47 pm

You could try if image sequence mode has the same problem or not.
By the way, vertex colors are not the best anyway, because in Blender they are stored with 8 bit per channel (like a common LDR image).
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