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Large surface with texture variation

Posted: Fri Apr 19, 2019 4:06 pm
by Peperepe77
Hi guys,it is possible with node setup create texture variation? For example, large concrete floor with mix material "concrete 1" and "concrete2" and third texture to mix. What are correct node setup?

Re: Large surface with texture variation

Posted: Sun Apr 21, 2019 1:12 pm
by kintuX

Re: Large surface with texture variation

Posted: Sun Apr 21, 2019 2:11 pm
by Peperepe77
Thank's kintux. I try this node setup (similar to cycles): material A and material B connected on mix material, mix factor connected with blender noise texture.

Re: Large surface with texture variation

Posted: Sun Apr 21, 2019 4:34 pm
by B.Y.O.B.
Blender noise is the old noise texture from Blender Internal, it's very peculiar.
You should use Blender clouds instead, it is the quivalent of Cycles "noise".