Large surface with texture variation

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Peperepe77
Posts: 20
Joined: Fri Apr 19, 2019 3:56 pm

Large surface with texture variation

Post by Peperepe77 » Fri Apr 19, 2019 4:06 pm

Hi guys,it is possible with node setup create texture variation? For example, large concrete floor with mix material "concrete 1" and "concrete2" and third texture to mix. What are correct node setup?

kintuX
Posts: 473
Joined: Wed Jan 10, 2018 2:37 am

Re: Large surface with texture variation

Post by kintuX » Sun Apr 21, 2019 1:12 pm


Peperepe77
Posts: 20
Joined: Fri Apr 19, 2019 3:56 pm

Re: Large surface with texture variation

Post by Peperepe77 » Sun Apr 21, 2019 2:11 pm

Thank's kintux. I try this node setup (similar to cycles): material A and material B connected on mix material, mix factor connected with blender noise texture.
Attachments
mix node.jpg

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B.Y.O.B.
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Re: Large surface with texture variation

Post by B.Y.O.B. » Sun Apr 21, 2019 4:34 pm

Blender noise is the old noise texture from Blender Internal, it's very peculiar.
You should use Blender clouds instead, it is the quivalent of Cycles "noise".
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