Liquid simulation leads to strange hang up on uni path
Posted: Tue Apr 16, 2019 7:27 am
Did anybody else try to render a liquid simulation with uni path engine?
I get mouse freezing, two screen flashes and blendluxcore hanging on the same GPU lines in logging console. Even if CPU path is chosen.
PGIC and OIDN switched off leads to the same result.
CPU BiDir is rendering fine.
One mistake I found later, final render was connected to missing denoise output. But this should lead to an error at the end of the rendering only (as I noticed with BiDir.)
I get mouse freezing, two screen flashes and blendluxcore hanging on the same GPU lines in logging console. Even if CPU path is chosen.
PGIC and OIDN switched off leads to the same result.
CPU BiDir is rendering fine.
One mistake I found later, final render was connected to missing denoise output. But this should lead to an error at the end of the rendering only (as I noticed with BiDir.)