OpenCL compiling time
Posted: Wed Apr 03, 2019 2:06 pm
Is there a way to reduce or completely avoid the compiling time everytime we do changes on materials, lights and so on when in viewport mode or everytime we launch the final render?
If a recompiling during the final render it's not a big issue, during the rendered viewport preview it's quite bothering....and as soon the scene grow in complexity the compiling time become really a waste of time.
Looking to other GPU render engine like Cycles or Vray we don't have a recompiling everytime. Is it not possible to have in LuxCore?
What kind of problems shall arise?
Vray manual said this about OpenCL
https://docs.chaosgroup.com/display/VRA ... ompilation
What will be developed to improve this situation?
If a recompiling during the final render it's not a big issue, during the rendered viewport preview it's quite bothering....and as soon the scene grow in complexity the compiling time become really a waste of time.
Looking to other GPU render engine like Cycles or Vray we don't have a recompiling everytime. Is it not possible to have in LuxCore?
What kind of problems shall arise?
Vray manual said this about OpenCL
https://docs.chaosgroup.com/display/VRA ... ompilation
What will be developed to improve this situation?