Thank you for answering so promptly. This did indeed solve that particular hurdle. And this was followed by the next (and hopefully the last  

  ) hurdle. My rig is not a CUDA core system and so far I've assumed that Luxcorerender works with older systems, the same as Luxrender. 
Hope you can help
Code: Select all
root@Jules:/home/pantherin/LuxCore/LinuxCompile/target-64-sse2/LuxCore# ./luxcoreui ./scenes/cornell/cornell.cfg
LuxCoreUI v2.5alpha0 (LuxCore demo: http://www.luxcorerender.org)
[LuxCore][0.089] Configuration: 
[LuxCore][0.089]   film.width = "800"
[LuxCore][0.089]   film.height = "800"
[LuxCore][0.089]   scene.file = "scenes/cornell/cornell.scn"
[LuxCore][0.089]   path.photongi.indirect.enabled = "0"
[LuxCore][0.089]   path.photongi.caustic.enabled = "0"
[LuxCore][0.089]   path.pathdepth.total = "5"
[LuxCore][0.089]   film.imagepipelines.0.0.type = "TONEMAP_LINEAR"
[LuxCore][0.089]   film.imagepipelines.0.0.scale = "1"
[LuxCore][0.089]   film.imagepipelines.0.1.type = "GAMMA_CORRECTION"
[LuxCore][0.089]   film.imagepipelines.0.1.value = "2.2"
[LuxCore][0.089]   film.outputs.0.type = "RGB_IMAGEPIPELINE"
[LuxCore][0.089]   film.outputs.0.index = "0"
[LuxCore][0.089]   film.outputs.0.filename = "normal.png"
[LuxCore][0.089]   film.outputs.1.type = "RGB_IMAGEPIPELINE"
[LuxCore][0.089]   film.outputs.1.index = "1"
[LuxCore][0.089]   film.outputs.1.filename = "denoised.png"
[LuxCore][0.089]   film.outputs.2.type = "ALBEDO"
[LuxCore][0.090]   film.outputs.2.filename = "cornell_ALBEDO.png"
[LuxCore][0.090]   film.outputs.3.type = "AVG_SHADING_NORMAL"
[LuxCore][0.090]   film.outputs.3.filename = "cornell_AVG_SHADING_NORMAL.exr"
[LuxCore][0.090] File Name Resolver Configuration: 
[LuxCore][0.090]   .
[LuxCore][0.090]   ./scenes/cornell
[SDL][0.090] Reading scene: scenes/cornell/cornell.scn
[SDL][0.105] Define ImageMap: NamedObject
[SDL][0.114] Material definition: Khaki
[SDL][0.119] Material definition: HalveRed
[SDL][0.119] Material definition: DarkGreen
[SDL][0.119] Material definition: Light
[SDL][0.120] Camera type: perspective
[SDL][0.120] Camera position: Point[-2.78, -8, 2.73]
[SDL][0.120] Camera target: Point[-2.78, 2, 2.73]
[SDL][0.120] Camera clipping plane disabled
[SDL][0.145] The Grey object is a light sources with 2 triangles
[SDL][0.145] Scene objects count: 4
[SDL][0.456] Camera type: perspective
[SDL][0.456] Camera position: Point[-2.78, -8, 2.73]
[SDL][0.456] Camera target: Point[-2.78, 2, 2.73]
[SDL][0.456] Camera clipping plane disabled
Film size adjusted: 800x800 (Frame buffer size: 800x800)
RenderConfig has cached kernels: True
[LuxCore][0.456] Film resolution: 800x800
[SDL][0.457] Film output definition: RGB_IMAGEPIPELINE [image.png]
[SDL][0.457] Image pipeline: film.imagepipelines.0
[SDL][0.458] Image pipeline step 0: TONEMAP_LINEAR
[SDL][0.458] Image pipeline step 1: GAMMA_CORRECTION
[SDL][0.458] Film output definition: RGB_IMAGEPIPELINE [normal.png]
[SDL][0.458] Film output definition: RGB_IMAGEPIPELINE [denoised.png]
[SDL][0.458] Film output definition: ALBEDO [cornell_ALBEDO.png]
[SDL][0.458] Film output definition: AVG_SHADING_NORMAL [cornell_AVG_SHADING_NORMAL.exr]
[LuxRays][0.458] OpenCL support: enabled
[LuxRays][0.642] OpenCL Platform 0: NVIDIA CUDA
[LuxRays][0.642] CUDA support: enabled
[LuxRays][0.642] CUDA support: available
[LuxRays][0.642] CUDA driver version: 9.10
[LuxRays][0.642] CUDA device count: 1
[LuxRays][0.642] Optix support: not available
[LuxRays][0.642] Device 0 name: Native
[LuxRays][0.642] Device 0 type: NATIVE_THREAD
[LuxRays][0.642] Device 0 compute units: 1
[LuxRays][0.642] Device 0 preferred float vector width: 4
[LuxRays][0.642] Device 0 max allocable memory: 17592186044415MBytes
[LuxRays][0.642] Device 0 max allocable memory block size: 17592186044415MBytes
[LuxRays][0.642] Device 0 has out of core memory support: 0
[LuxRays][0.642] Device 1 name: Quadro 3000M
[LuxRays][0.642] Device 1 type: OPENCL_GPU
[LuxRays][0.642] Device 1 compute units: 5
[LuxRays][0.642] Device 1 preferred float vector width: 1
[LuxRays][0.642] Device 1 max allocable memory: 1985MBytes
[LuxRays][0.642] Device 1 max allocable memory block size: 496MBytes
[LuxRays][0.642] Device 1 has out of core memory support: 0
[LuxRays][0.642] Device 2 name: Quadro 3000M
[LuxRays][0.642] Device 2 type: CUDA_GPU
[LuxRays][0.642] Device 2 compute units: 1
[LuxRays][0.642] Device 2 preferred float vector width: 1
[LuxRays][0.642] Device 2 max allocable memory: 1985MBytes
[LuxRays][0.642] Device 2 max allocable memory block size: 17592186044415MBytes
[LuxRays][0.642] Device 2 has out of core memory support: 1
[LuxRays][0.642] Device 2 CUDA compute capability: 2.1
[LuxRays][0.642] Creating 8 intersection device(s)
[LuxRays][0.642] Allocating intersection device 0: Native (Type = NATIVE_THREAD)
[LuxRays][0.661] Allocating intersection device 1: Native (Type = NATIVE_THREAD)
[LuxRays][0.661] Allocating intersection device 2: Native (Type = NATIVE_THREAD)
[LuxRays][0.661] Allocating intersection device 3: Native (Type = NATIVE_THREAD)
[LuxRays][0.661] Allocating intersection device 4: Native (Type = NATIVE_THREAD)
[LuxRays][0.661] Allocating intersection device 5: Native (Type = NATIVE_THREAD)
[LuxRays][0.661] Allocating intersection device 6: Native (Type = NATIVE_THREAD)
[LuxRays][0.661] Allocating intersection device 7: Native (Type = NATIVE_THREAD)
[LuxCore][0.661] Configuring 8 CPU render threads
[LuxRays][0.661] Preprocessing DataSet
[LuxRays][0.661] Total vertex count: 64
[LuxRays][0.661] Total triangle count: 32
[LuxRays][0.661] Preprocessing DataSet done
[LuxRays][0.661] Adding DataSet accelerator: EMBREE
[LuxRays][0.661] Total vertex count: 64
[LuxRays][0.661] Total triangle count: 32
[LuxRays][0.720] EmbreeAccel build time: 50ms
[LuxCore][0.862] Film hardware image pipeline
[LuxCore][0.987] Film hardware device used: Quadro 3000M CUDAIntersect (Type: CUDA_GPU)
[LuxRays][0.988] [Device Quadro 3000M CUDAIntersect] IMAGEPIPELINE buffer size: 7500Kbytes
[LuxRays][0.989] [Device Quadro 3000M CUDAIntersect] Merge buffer size: 10000Kbytes
[LuxRays][0.990] [MergeSampleBuffersOCL] Compiler options: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL -D LUXRAYS_CUDA_DEVICE -D LUXRAYS_OS_LINUX --use_fast_math
[LuxRays][0.990] [MergeSampleBuffersOCL] Compiling kernels
[LuxCore][2.490] [Quadro 3000M CUDAIntersect] Memory used for hardware image pipeline: 17500Kbytes
RUNTIME ERROR: CUDA driver API error CUDA_ERROR_INVALID_PTX (code: 218, file:/home/pantherin/LuxCore/LinuxCompile/LuxCore/src/luxrays/utils/cuda.cpp, line: 222): a PTX JIT compilation failed
root@Jules:/home/pantherin/LuxCore/LinuxCompile/target-64-sse2/LuxCore# ^C
root@Jules:/home/pantherin/LuxCore/LinuxCompile/target-64-sse2/LuxCore# 
nb: just realized it might have been helpful, if I'd posted my system's specs. It's not a recommended rig for rendering but I've run Lux on worse. 
System:    Host: Jules Kernel: 5.4.0-47-generic x86_64 bits: 64 compiler: gcc v: 7.5.0 
           Desktop: Cinnamon 4.4.8 wm: muffin dm: LightDM Distro: Linux Mint 19.3 Tricia 
           base: Ubuntu 18.04 bionic 
Machine:   Type: Laptop System: Dell product: Precision M6600 v: 01 serial: <filter> Chassis: 
           type: 9 serial: <filter> 
           Mobo: Dell model: 04YY4M v: A00 serial: <filter> BIOS: Dell v: A15 date: 09/27/2013 
Battery:   ID-1: BAT0 charge: 88.0 Wh condition: 88.0/99.9 Wh (88%) volts: 12.5/11.1 
           model: SMP DELL 4HJXXD1 serial: <filter> status: Full 
CPU:       Topology: Quad Core model: Intel Core i7-2720QM bits: 64 type: MT MCP 
           arch: Sandy Bridge rev: 7 L2 cache: 6144 KiB 
           flags: lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx bogomips: 35119 
           Speed: 1753 MHz min/max: 800/3300 MHz Core speeds (MHz): 1: 1857 2: 2011 3: 2295 
           4: 2166 5: 1705 6: 2219 7: 1310 8: 1952 
Graphics:  Device-1: Intel 2nd Generation Core Processor Family Integrated Graphics vendor: Dell 
           driver: i915 v: kernel bus ID: 00:02.0 chip ID: 8086:0126 
           Device-2: NVIDIA GF104GLM [Quadro 3000M] vendor: Dell driver: nvidia v: 390.138 
           bus ID: 01:00.0 chip ID: 10de:0e3a 
           Display: x11 server: X.Org 1.20.8 driver: modesetting,nvidia 
           unloaded: fbdev,nouveau,vesa resolution: 1600x900~60Hz 
           OpenGL: renderer: Quadro 3000M/PCIe/SSE2 v: 4.6.0 NVIDIA 390.138 direct render: Yes