Impressed with Interior Denoising

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rrubberr
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Impressed with Interior Denoising

Post by rrubberr » Thu Mar 07, 2019 1:59 am

I decided to model a 'complex' indoor scene to test the abilities of OIDN when it comes to more complex edge situations. This scene contains 1.5 million triangles, but more importantly, over 20 million hair particles on the carpet, cussions, and grass outside the window. You'll notice that all (to my eye) detail in the hair particles, espectially on the carpet, are preserved, which is WAY ahead of other denoisers offered by Cycles or Renderman. The render ran for 21.5 minutes total, with a 20 minute halt condition for the render and 305 samples at the 20 minute mark.
FinalNODN.png
FinalT1-01.jpeg
The first is the non-denoised image, while the second is the final post-processed image. I encourage you to zoom into the shadows or carpet to check for noise! I don't understand how it's possible :lol:

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Sharlybg
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Re: Impressed with Interior Denoising

Post by Sharlybg » Thu Mar 07, 2019 8:42 am

Very very nice result here :D . thank for sharing with us rrubberr.

More info ? hardware ? PGI on/off ? PGI debug view ?
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B.Y.O.B.
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Re: Impressed with Interior Denoising

Post by B.Y.O.B. » Thu Mar 07, 2019 9:08 pm

I like it :)
Maybe the carpet could be a bit more trodden down?
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tayo6
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Re: Impressed with Interior Denoising

Post by tayo6 » Sat Mar 23, 2019 11:57 am

rrubberr wrote:
Thu Mar 07, 2019 1:59 am
I decided to model a 'complex' indoor scene to test the abilities of OIDN when it comes to more complex edge situations. This scene contains 1.5 million triangles, but more importantly, over 20 million hair particles on the carpet, cussions, and grass outside the window. You'll notice that all (to my eye) detail in the hair particles, espectially on the carpet, are preserved, which is WAY ahead of other denoisers offered by Cycles or Renderman. The render ran for 21.5 minutes total, with a 20 minute halt condition for the render and 305 samples at the 20 minute mark.

FinalNODN.png

FinalT1-01.jpeg

The first is the non-denoised image, while the second is the final post-processed image. I encourage you to zoom into the shadows or carpet to check for noise! I don't understand how it's possible :lol:
Beautiful!

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