Glass Corridor

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Lincoln Deen
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Joined: Sat Jan 26, 2019 2:41 pm

Glass Corridor

Post by Lincoln Deen » Sat Jan 26, 2019 5:22 pm

This was the first thing I made with LuxCore, about a few months ago. Really enjoyed learning some of the more basic features and I hope I can continue learning more about this awesome engine!

Image

Racleborg
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Re: Glass Corridor

Post by Racleborg » Sat Jan 26, 2019 6:08 pm

Very nice. Looks great! :)

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Sharlybg
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Re: Glass Corridor

Post by Sharlybg » Sat Jan 26, 2019 7:42 pm

That one is wonderfull well done.
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FarbigeWelt
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Re: Glass Corridor

Post by FarbigeWelt » Mon Jan 28, 2019 5:56 pm

Nice image and a good idea!

Do you mind to share infos, like render engine, path depth, samples and render time for resolution x * y?
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | AMD R9 290x+R9 390x, 4 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

Lincoln Deen
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Re: Glass Corridor

Post by Lincoln Deen » Tue Feb 12, 2019 11:04 pm

hi! sorry for the late response. I don't remember exact specs, but i rendered it 2x resolution, for about 50 hours on my gtx 745
Then, used AI denoiser to denoise the output, then scaled it down, and denoised again.

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Sharlybg
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Re: Glass Corridor

Post by Sharlybg » Tue Feb 12, 2019 11:09 pm

Lincoln Deen wrote:
Tue Feb 12, 2019 11:04 pm
hi! sorry for the late response. I don't remember exact specs, but i rendered it 2x resolution, for about 50 hours on my gtx 745
Then, used AI denoiser to denoise the output, then scaled it down, and denoised again.
It really deserve 50 hours rendering but really hope that with current PGI cache feature and caustic cache we more for less on such kind of rendering.
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