Plagiarism

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wasd
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Joined: Tue Apr 24, 2018 7:20 pm

Plagiarism

Post by wasd » Sat Dec 15, 2018 6:48 am

CPU Path+Metropolis 4844 samples with GIMP noise reduction
not-basement-b-2-2.png
CPU Bidir+Metropolis ~300 samples
basement-b-1-1.png
camera obscura
obscura-1-1.png
CPU Bidir + Metropolis | Log Power | Core i5-4570

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Sharlybg
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Re: Plagiarism

Post by Sharlybg » Sat Dec 15, 2018 9:20 am

Wondrrfull Wasd ..... won....der.....full. The first image look like a real photo. Like it so much.

Some fine bump to add detail to the walls and floor and + 4x longer rendertime and it become BOoom. Like it.
Thank for sharing.
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wasd
Posts: 158
Joined: Tue Apr 24, 2018 7:20 pm

Re: Plagiarism

Post by wasd » Mon Dec 17, 2018 9:45 pm

Sharlybg wrote:
Sat Dec 15, 2018 9:20 am
Wondrrfull Wasd ..... won....der.....full. The first image look like a real photo. Like it so much.

Some fine bump to add detail to the walls and floor and + 4x longer rendertime and it become BOoom. Like it.
Thank for sharing.
thank you :D
CPU Bidir + Metropolis | Log Power | Core i5-4570

wasd
Posts: 158
Joined: Tue Apr 24, 2018 7:20 pm

Hacking a window

Post by wasd » Mon Dec 17, 2018 9:50 pm

2857 samples
Attachments
basement-d-4-3.png
CPU Bidir + Metropolis | Log Power | Core i5-4570

Racleborg
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Re: Plagiarism

Post by Racleborg » Mon Dec 17, 2018 11:02 pm

Looks very realistic!

wasd
Posts: 158
Joined: Tue Apr 24, 2018 7:20 pm

Plagiarism: Control Panel

Post by wasd » Sun Mar 10, 2019 1:12 am

369 samples
with OIDN
panel-4-1-2.png
~
without denoiser
panel-4-2-2.png
~
Meters actually have scales, but there's not enough samples for them to become apparent behind rough glass.
Wrinkled texture greatly lowers performance (it's 1.5-2 times slower with it).
CPU Bidir + Metropolis | Log Power | Core i5-4570

wasd
Posts: 158
Joined: Tue Apr 24, 2018 7:20 pm

Plagiarism: Not Menger Sponge

Post by wasd » Thu Mar 21, 2019 11:42 am

It's just column, beam and slab structure. All characters are the same to see how they would look in different lighting. As expected, they are almost invisible in the dark, overexposed when overly exposed and dull when out of focus. Fabric may seem a bit too transparent, but it's just denoiser got confused because not enough data were collected... or it is indeed too transparent. I just made holes in it, like in the real thing, yet real fabric has some thickness, while my model has not.
Attachments
scene-c-17-1.png
nms1.png
nms2.png
nms3.png
CPU Bidir + Metropolis | Log Power | Core i5-4570

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epilectrolytics
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Re: Plagiarism: Not Menger Sponge

Post by epilectrolytics » Thu Mar 21, 2019 8:39 pm

Looks great!

The first image has too much bloom effect but the shirt material is just right IMHO.

I still have to come up with a stair design for my menger model...
MBPro 15" 16GB i7-4850HQ GT750M, MacOS 10.13.6 _________________Win10Pro PC Ryzen 2700X, RTX 2070, GTX 1060

wasd
Posts: 158
Joined: Tue Apr 24, 2018 7:20 pm

Re: Plagiarism

Post by wasd » Fri Mar 22, 2019 7:40 pm

Thank you very much!
Attachments
scene-c_17-6-1.png
CPU Bidir + Metropolis | Log Power | Core i5-4570

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epilectrolytics
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Re: Plagiarism

Post by epilectrolytics » Mon Mar 25, 2019 8:48 am

OMG will the Orca eat the Octopus??
:D
Great example for a story told in just one image.
MBPro 15" 16GB i7-4850HQ GT750M, MacOS 10.13.6 _________________Win10Pro PC Ryzen 2700X, RTX 2070, GTX 1060

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