The laser light source is available in BlendLuxCore, it is a bit hidden in the area light settings.
I can't reproduce your wrong spot orientation here, can you post a small test scene that shows the problem?
Cold Fusion
Re: Cold Fusion
sorry finally get it done. will update soon. take you for your help. nice to always have things to learn even obvious one (not so obvious for me).
Re: Cold Fusion
I tried to replace your meshlights with lasers but something is really going wrong.
Will have to debug that in the evening.
Will have to debug that in the evening.
Re: Cold Fusion
didn't find the old result maybe need more tweaks. but here it is :
Re: Cold Fusion
Loving your cold fusion image, aesthetically pleasing.
Re: Cold Fusion
Attached to this message. This is a 3 minutes rendering:
I'm running a longer rendering to check how it does in an hour.
- Attachments
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- Prism2.blend
- (605.34 KiB) Downloaded 250 times
Re: Cold Fusion
BTW, you may want to change the volume definition to something like:
to have sharp lasers like in my 3-spheres example.
Code: Select all
absorption = 0.1 0.1 0.1
scattering = 5 2.5 0
Re: Cold Fusion
Attached to this message. This is a 3 minutes rendering:
based on your output I've the feeling that by this way we are going to loose the original detailed reflected multi rainbowish mood of the first pick !BTW, you may want to change the volume definition to something like:
Re: Cold Fusion
Thanks you Lux