Block Risers

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CalvinTower
Posts: 2
Joined: Tue Oct 30, 2018 2:23 pm

Block Risers

Post by CalvinTower » Tue Oct 30, 2018 2:32 pm

Some work I did for a furniture company looking to launch a new product. Done entirely in Blender using LuxCoreRender. I used the Bidir engine and ran it for about sixty hours.

The bloom is probably a bit high, but I made the decision in the moment and I stand by it. LuxCoreRender has been my go-to engine for any kind of rendering work since it launched, and LuxRender was my go-to before then.
BLOCK RISERS.png
LAPTOP TABLE.png
POWER MODULE.png

stefdln
Posts: 29
Joined: Tue Oct 23, 2018 11:44 am
Location: FR

Re: Block Risers

Post by stefdln » Wed Oct 31, 2018 1:58 pm

Nice work here but you already seem to know that that bloom effect is kind of ruining and burning your render, as well as the color saturation that is really on the high side to me (particularly obvious on the second picture in the background).
Would like to see an updated version without all the overdone post treatments !
Cheers

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B.Y.O.B.
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Re: Block Risers

Post by B.Y.O.B. » Wed Oct 31, 2018 2:13 pm

For such high key shots I would recommend to try the filmic color management in Blender. It prevents this typical over-saturated look of the default color space transformation.
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CalvinTower
Posts: 2
Joined: Tue Oct 30, 2018 2:23 pm

Re: Block Risers

Post by CalvinTower » Wed Oct 31, 2018 3:48 pm

Thank you both for the feedback. I'll keep them in mind for the next one.

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