Re: Mediabook
Posted: Wed Aug 19, 2020 6:44 pm
You clearly miss a correct lighting plus good reflection.just add a nice indoor Hdri it will look more realistic.
Show your work, get help, participate in development
http://forums.luxcorerender.org/
Ah, okay. Your suggestion would be very welcome if I‘d like to copy a real world scene at a photography. But actually I mean something differently with the word ,realistic‘. I fought with glasses appearing like a faint set of sun glasses. What looks definitely unrealistic for me for glass transparency if 1.0.
It reminds me very much of my early glass renders in POV-Ray. Check that you have enough light bounces (I recommend at least 32 or 64, probably even higher for a scene like this), check your surface normals are facing outward, and make sure you have something bright to reflect (like an HDRI that Sharlybg was suggesting). At the moment it looks like nothing is above 1.0 brightness, this is not realistic for reflections.FarbigeWelt wrote: ↑Thu Aug 20, 2020 9:55 pmAh, okay. Your suggestion would be very welcome if I‘d like to copy a real world scene at a photography. But actually I mean something differently with the word ,realistic‘. I fought with glasses appearing like a faint set of sun glasses. What looks definitely unrealistic for me for glass transparency if 1.0.
Maybe, I will try to produce a photography like rendering in near future.
Thank you both for your ideas and suggestions.Martini wrote: ↑Sun Aug 23, 2020 6:44 amIt reminds me very much of my early glass renders in POV-Ray. Check that you have enough light bounces (I recommend at least 32 or 64, probably even higher for a scene like this), check your surface normals are facing outward, and make sure you have something bright to reflect (like an HDRI that Sharlybg was suggesting). At the moment it looks like nothing is above 1.0 brightness, this is not realistic for reflections.FarbigeWelt wrote: ↑Thu Aug 20, 2020 9:55 pm Maybe, I will try to produce a photography like rendering in near future.
For an additional touch, you can experiment with internal volume absorption on the glass.
Martini wrote: ↑Sun Aug 23, 2020 6:44 am ... Check that you have enough light bounces (I recommend at least 32 or 64, probably even higher for a scene like this), ... and make sure you have something bright to reflect ... At the moment it looks like nothing is above 1.0 brightness, this is not realistic for reflections.
For an additional touch, you can experiment with internal volume absorption on the glass.
HDRIB.Y.O.B. wrote: ↑Mon Aug 24, 2020 1:05 pm It looks like you might be using the glass material to color the liquids?
Use a clear volume with absorption color instead for physically correct absorption (the "colored glass" preset gives an example).
Judging from the shadows, it looks like you have way too many lights for a nice lighting. Try only two lights for a start.
... it also makes sense to improve the environment if the glass does not appear realistic. The easiest way is to use an HDRI of a room instead of a 3D-modelled room, ...