Skyfront VR

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Skyfront VR

Post by Egert_Kanep » Sun Sep 09, 2018 3:58 pm

Works I have done for a game called Skyfront VR. I'll probably post here more works in the future.

Original render was 10000x6000 pixels and rendered a bit over an hour. Path OpenCl with GPU+CPU. Rendered characters separately, used only sun for keylight, flat color for fill and area for rim light.
raw render, only some post bloom

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