Dispersion beauty

Our forum gallery for displaying your finished renders.
Post Reply
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Dispersion beauty

Post by Dade »

Glass dispersion with participating media scattering with bidirectional path tracing, Metropolis sampler and network rendering (aka the BFG9000 :lol: ):
vol-disp.jpg
Support LuxCoreRender project with salts and bounties
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Dispersion beauty

Post by B.Y.O.B. »

We have an attic full of crappy pcs that we sometimes use for small LAN parties (age of empires II etc.).
Can't wait to combine their "massive" computing power with network rendering :D
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Dispersion beauty

Post by Sharlybg »

:shock: wow the phoenix is back !
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Dispersion beauty

Post by Sharlybg »

I'm bit lost sometimes between dispersion and spectral rendering. Is spectral enable in your render ? Do you think switch option between RGB & Spectral will be exposed in Alpha 2 ?
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: Dispersion beauty

Post by Dade »

Sharlybg wrote: Fri Jan 19, 2018 10:50 pm I'm bit lost sometimes between dispersion and spectral rendering. Is spectral enable in your render ? Do you think switch option between RGB & Spectral will be exposed in Alpha 2 ?
Yes and yes.
Support LuxCoreRender project with salts and bounties
User avatar
Sharlybg
Donor
Donor
Posts: 3101
Joined: Mon Dec 04, 2017 10:11 pm
Location: Ivory Coast

Re: Dispersion beauty

Post by Sharlybg »

Dade wrote: Fri Jan 19, 2018 3:19 pm Glass dispersion with participating media scattering with bidirectional path tracing, Metropolis sampler and network rendering (aka the BFG9000 :lol: ):
how many time on a regular i7/R7 (i7 6700 / R7 1800x) to reach the same level of noise for the same resolution ?
Support LuxCoreRender project with salts and bounties

Portfolio : https://www.behance.net/DRAVIA
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: Dispersion beauty

Post by Dade »

Sharlybg wrote: Sun Jan 28, 2018 3:59 pm how many time on a regular i7/R7 (i7 6700 / R7 1800x) to reach the same level of noise for the same resolution ?
It was BIDIRCPU+METROPOLIS so was running on my i7 3930k (an old six cores) and i7 860 (an even older 4 cores). They (combined) run about at the same speed of a AMD 1800X.
Support LuxCoreRender project with salts and bounties
User avatar
B.Y.O.B.
Developer
Developer
Posts: 4146
Joined: Mon Dec 04, 2017 10:08 pm
Location: Germany
Contact:

Re: Dispersion beauty

Post by B.Y.O.B. »

And what was the render time?
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: Dispersion beauty

Post by Dade »

B.Y.O.B. wrote: Sun Jan 28, 2018 4:44 pm And what was the render time?
I don't remember exactly but something in the range of 20 minutes, it is quite fast to render. You can try to render the scene if you want, it is scenes/cornell/cornell-vol-caustic.cfg (https://github.com/LuxCoreRender/LuxCor ... es/cornell).
Support LuxCoreRender project with salts and bounties
Post Reply