Solar panel

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Egert_Kanep
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Solar panel

Post by Egert_Kanep » Wed Aug 15, 2018 1:36 pm

Made a solar panel material in Substance designer and rendered in LuxCore.
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solar_panel.jpg

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FarbigeWelt
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Re: Solar panel

Post by FarbigeWelt » Thu Aug 16, 2018 6:46 am

Nice render!

How to you export to luxcore for rendering? Substance Designer does not mention it.
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | AMD R9 290x+R9 390x, 4 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

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Egert_Kanep
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Re: Solar panel

Post by Egert_Kanep » Thu Aug 16, 2018 8:18 am

FarbigeWelt wrote:
Thu Aug 16, 2018 6:46 am
How to you export to luxcore for rendering? Substance Designer does not mention it.
I just used default metal/rough.
Discovered, that in my first render there was a problem with metal mixing so I fixed it now :D.
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solar_panel.jpg
node_graph.PNG

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FarbigeWelt
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Re: Solar panel

Post by FarbigeWelt » Fri Aug 17, 2018 6:17 am

Looks even better.

This means, you create tiling textures first, and import them to blender adding then materials in luxcore addon?
Do you know other tiling texture creating software?
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | AMD R9 290x+R9 390x, 4 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

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Egert_Kanep
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Re: Solar panel

Post by Egert_Kanep » Fri Aug 17, 2018 8:52 am

FarbigeWelt wrote:
Fri Aug 17, 2018 6:17 am
This means, you create tiling textures first, and import them to blender adding then materials in luxcore addon?
Do you know other tiling texture creating software?
Yes, I first create a tiling texture and then apply it to my objects. If you're interested in a simpler solution for making tiling textures check out allegorithmic's bitmap2material. But you could just do it manually in Krita.

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FarbigeWelt
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Re: Solar panel

Post by FarbigeWelt » Fri Aug 17, 2018 10:35 am

Egert_Kanep wrote:
Fri Aug 17, 2018 8:52 am

But you could just do it manually in Krita.
Thank you for the hint, looks like Wrap-around mode is exactly what I was looking for.
160.8 | 42.8 (10.7) Gfp / Windows 10 Pro, intel i7 4770K@3.5, 32 GB | AMD R9 290x+R9 390x, 4 GB
17.3 | 19.0 ( 4.7) Gfp / macOS X 13.6, iMac 27'', 2010, intel i7 870@2.93, 24 GB | ATI Radeon HD 5750, 1 GB
#luxcorerender | Gfp = SFFT Gflops

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