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Dez! projects
Posted: Mon Jul 23, 2018 4:51 pm
by Dez!
Sometimes, simple objects turn out to be very difficult to perform.
https://imgur.com/iCUdwAM
Re: Pizza delivery table
Posted: Mon Jul 23, 2018 6:31 pm
by B.Y.O.B.
Nice work!
What where the difficult parts?
Re: Pizza delivery table
Posted: Fri Jul 27, 2018 6:04 am
by SATtva
Making good reflections in metallic objects to emphasize the geometry might be hard from my experience. This is a very solid work from this point of view.
Re: Pizza delivery table
Posted: Fri Jul 27, 2018 10:57 am
by Dez!
Yes, it's all right
SATtva. It's all about reflections. It is difficult to show the steel of a certain brand. Show realistically without having a background.
Here is the last option (in this perspective the customer insisted)
https://imgur.com/a/rh7uzah
Re: Dez! projects
Posted: Mon Jul 30, 2018 10:46 am
by Dez!
for today I have a few motors
Re: Dez! projects
Posted: Mon Jul 30, 2018 11:58 am
by acasta69
Nice motor model!
Have you done the modelling in Blender?
Once I tried something similar, starting from an existing model and exporting the mesh from Solid Edge.
Mesh conversion to something usable by Blender was then a pain: I had to do a ton of manual corrections, and the mesh was huge, making each operation in blender terribly slow...
Re: Dez! projects
Posted: Mon Jul 30, 2018 3:14 pm
by Racleborg
acasta69
I normally use Topsolid for engineering CAD. But for exporting STL then I think Fusion 360 has some handy capabilities to simplify the mesh - which makes things a bit easier when they are imported into Blender.
Just a thought.
Cheers
Re: Dez! projects
Posted: Mon Jul 30, 2018 4:45 pm
by Sharlybg
acasta69 wrote: ↑Mon Jul 30, 2018 11:58 am
Nice motor model!
Have you done the modelling in Blender?
Once I tried something similar, starting from an existing model and exporting the mesh from Solid Edge.
Mesh conversion to something usable by Blender was then a pain: I had to do a ton of manual corrections, and the mesh was huge, making each operation in blender terribly slow...
Blender Decal machine and Hardops are your friend :
https://www.blendermarket.com/products/hardopsofficial
https://blendermarket.com/products/DECALmachine
Re: Dez! projects
Posted: Mon Jul 30, 2018 6:16 pm
by Dez!
These are renderers for 300 x 300 pixels - so there are not many polygons.
I have Hard Ops, but I never learned to use it.
I'm modeling in Blender. This is a simple simulation. For example, such projects are hard for me, this I do 2 days:
https://youtu.be/QxLh28FJd1k
I receive the file * .iges, I open it in FreeSCAD, export to Blender.
I put import a model on layer 1. On layer 2 I modeling the most purely. Then render.
For several years I used Rhino, but I realized that Blender could do the same, but free \ small donatas.
Re: Dez! projects
Posted: Mon Jul 30, 2018 8:19 pm
by acasta69
Interesting video, Dez!
Thanks for sharing your workflow. And thanks Racleborg and Sharlybg for your suggestions, I'll have a look at those tools.
I also tried to use FreeCAD starting from an iges model, and also Salome, but with both I ended up with similar problems...
When I have some time I'll try to work again on that model and maybe ask for some more specific suggestion.