Dez! projects

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Dez!
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Dez! projects

Post by Dez! » Mon Jul 23, 2018 4:51 pm

Sometimes, simple objects turn out to be very difficult to perform.

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https://imgur.com/iCUdwAM
Last edited by Dez! on Mon Jul 30, 2018 9:00 am, edited 1 time in total.
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B.Y.O.B.
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Re: Pizza delivery table

Post by B.Y.O.B. » Mon Jul 23, 2018 6:31 pm

Nice work!
What where the difficult parts?
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SATtva
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Re: Pizza delivery table

Post by SATtva » Fri Jul 27, 2018 6:04 am

Making good reflections in metallic objects to emphasize the geometry might be hard from my experience. This is a very solid work from this point of view.

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Dez!
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Re: Pizza delivery table

Post by Dez! » Fri Jul 27, 2018 10:57 am

Yes, it's all right SATtva. It's all about reflections. It is difficult to show the steel of a certain brand. Show realistically without having a background.
Here is the last option (in this perspective the customer insisted)

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https://imgur.com/a/rh7uzah
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Re: Dez! projects

Post by Dez! » Mon Jul 30, 2018 10:46 am

for today I have a few motors
Image
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Re: Dez! projects

Post by acasta69 » Mon Jul 30, 2018 11:58 am

Nice motor model!
Have you done the modelling in Blender?
Once I tried something similar, starting from an existing model and exporting the mesh from Solid Edge.
Mesh conversion to something usable by Blender was then a pain: I had to do a ton of manual corrections, and the mesh was huge, making each operation in blender terribly slow...
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Racleborg
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Re: Dez! projects

Post by Racleborg » Mon Jul 30, 2018 3:14 pm

acasta69

I normally use Topsolid for engineering CAD. But for exporting STL then I think Fusion 360 has some handy capabilities to simplify the mesh - which makes things a bit easier when they are imported into Blender.

Just a thought.

Cheers

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Re: Dez! projects

Post by Sharlybg » Mon Jul 30, 2018 4:45 pm

acasta69 wrote:
Mon Jul 30, 2018 11:58 am
Nice motor model!
Have you done the modelling in Blender?
Once I tried something similar, starting from an existing model and exporting the mesh from Solid Edge.
Mesh conversion to something usable by Blender was then a pain: I had to do a ton of manual corrections, and the mesh was huge, making each operation in blender terribly slow...
Blender Decal machine and Hardops are your friend :

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https://blendermarket.com/products/DECALmachine
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Dez!
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Re: Dez! projects

Post by Dez! » Mon Jul 30, 2018 6:16 pm

Image
These are renderers for 300 x 300 pixels - so there are not many polygons.

I have Hard Ops, but I never learned to use it.
I'm modeling in Blender. This is a simple simulation. For example, such projects are hard for me, this I do 2 days: https://youtu.be/QxLh28FJd1k

I receive the file * .iges, I open it in FreeSCAD, export to Blender.
I put import a model on layer 1. On layer 2 I modeling the most purely. Then render.

For several years I used Rhino, but I realized that Blender could do the same, but free \ small donatas.
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Re: Dez! projects

Post by acasta69 » Mon Jul 30, 2018 8:19 pm

Interesting video, Dez!
Thanks for sharing your workflow. And thanks Racleborg and Sharlybg for your suggestions, I'll have a look at those tools.
I also tried to use FreeCAD starting from an iges model, and also Salome, but with both I ended up with similar problems...

When I have some time I'll try to work again on that model and maybe ask for some more specific suggestion.
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