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Devil's pool

Posted: Tue Jul 17, 2018 3:59 pm
by Egert_Kanep
Enough of works in progress. Time to wrap it up. Render time 2.5 hours, metropolis, path, clamp 600. Did not use denoiser, because it killed all my candle highlights. Had a ton of fun. I'll try to make a topic in github for the problems I faced. I don't really understand how github works tough :D. I put also my raw render here, just for comparison

Re: Devil's pool

Posted: Mon Sep 03, 2018 4:57 pm
by patro
I like the first image :) with that bluish light.
maybe the fog looks a bit bi-dimensional and maybe the skull on the right is one too much :?:
i would develop it further