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Post by jarmai » Mon May 28, 2018 2:43 pm

Hey there people!

I haven't used luxrender for a while, and I have just realized it is evolved into LuxCore, and gave it a go in the office for a concept we are working on: a small chapel. Modelled in archicad+blender. Little bit of gimp for post (levels, curves). Hope you like it:

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Re: Chapel

Post by Racleborg » Mon May 28, 2018 5:20 pm

Looks good, but I would like to see some shadows on to the roof from the trees, or maybe I am just viewing it incorrectly?

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Re: Chapel

Post by B.Y.O.B. » Mon May 28, 2018 5:47 pm

The models and vegetation look good and the interior lighting is also ok, but the overall light is very flat.
You could try to use an HDRI and/or a sun lamp for more interesting light and shadows.
Lighting is also more interesting in the morning/evening (could work well with the interior lighting, creating a contrast between blueish dark outdoor light and warm orange interior lights).
Inspiration: ... a0cbd2.jpg ... houses.jpg ... Render.jpg ... es-nap.jpg

The grass is another thing that could be improved (more "randomness", add some taller grasses and maybe some flowers).
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Re: Chapel

Post by jarmai » Mon Jun 04, 2018 7:47 am


Thanks for the comments! You are right about the grass and the lighting also, next time I'll try to pay attention to those.
Somehow I couldn't get a hair particle system to render and had to use a not so proper grass patch I've quickly downloaded, as children of the particle system.
For lighting I've used a hdri which I use usually in vray also, the reason of the flatness is maybe the postproduction where i turned up dark areas in gimp, because the intereior was too dark.
I forgot to post this another view last time, now here it is:

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