Golfballs
Posted: Wed May 16, 2018 5:47 pm
This simple rendering of some golfballs uses a concrete texture from CC0 textures. The scene is composed of a ground plane and four golfball instances (all in the form of .ply triangle meshes). I wrote a program to convert my scene with associated materials to the .cfg and .scn files and then used luxcoreui to render (about 5000 samples). I like the new SDL compared to the old (Luxrender version 1.X); it was easy to generate the .cfg and .scn files.
One thing that should be stated in the SDL documentation is that transformation matrices must be entered in column-major form; it took me a while to figure this out.
One thing that should be stated in the SDL documentation is that transformation matrices must be entered in column-major form; it took me a while to figure this out.