But I do really feel this shows LuxCore's rendering ability of translucent materials and SS using volumes.
Gorgeous test renders of different materials while learning LuxCore.
Nothing Special
Re: Nothing Special
Best smoke material I've come up with so far....still working on it.
Yeah I knew the flame is blue and green and I was experimenting with the material...this is all about learning for me so maybe it's borax burning? I was focused on the smoke.
https://drive.google.com/file/d/11pPRkO ... sp=sharing
Yeah I knew the flame is blue and green and I was experimenting with the material...this is all about learning for me so maybe it's borax burning? I was focused on the smoke.
https://drive.google.com/file/d/11pPRkO ... sp=sharing
Re: Nothing Special
More material tests. If anyone wants blender files, let me know.
Custom Frensel Glossy Trans with fBM bump Complex Material with separated color planes for bump, roughness, and diffuse coming from the same procedural texture Volume hetero with cloud driven scattering Volume Homo cloud driven scattering (see shadow)
Custom Frensel Glossy Trans with fBM bump Complex Material with separated color planes for bump, roughness, and diffuse coming from the same procedural texture Volume hetero with cloud driven scattering Volume Homo cloud driven scattering (see shadow)
Re: Nothing Special
Laser Tests aka Fun with lasers material tests
Red lasers hitting three objects with no world volume Clear Volume for absorption Homogeneous World Volume Heterogeneous World Volume
Red lasers hitting three objects with no world volume Clear Volume for absorption Homogeneous World Volume Heterogeneous World Volume