First complete LuxCore Project and not so game changing as i thought
Posted: Sun Aug 30, 2020 7:29 pm
This is my first "real" Project with LuxCore.
I wanted to find out if it is worth to switch from Cycles to LuxCore.
Renders: about 30-45 min on single GTX 1080 and Noise-Threshold:5
My opinion:
Positive:
Halt Conditions
I really like this system. In Cycles u has always to guess rendertime, noiselvl.
Light-Cache
In simple Scences it is really good.
Tiling
It is nice to see the whole render and not tiles building up
Shaders
The Glass-Materials is awesome an so easy to set-up, the marble and cloth textures
are rlly cool.
Bidr
Renders with bidr looks so good, for me no usable in dayli work but nice to look at
Caustics
They are much better than in Cylces
Negative:
Viewport:
The viepwport performance in renderd-mode in complex scenes felt rlly slow.
Doesn't had a lot oft fun tweaking materials. And the preview mode is kinda usless.
Light-Cache
On complex-scenes it needs some time to calculate (7-10 min)
For test-renders it feels like a rlly slow workflow.
Shaders
For me it is much easier to set-up a good transclucent or subsurface shader in Cycles.
In LuxCore i had some trouble with it. I feel more free with Cycles Nodes.
Rendertime
If u compare it with normale Cycles, Luxcore was 70%-90% faster. But i use E-Cycles
an here they are even. Plus the viewport in Cycles feels much quicker.
Overall it was interesting testing a new render-engine. I was a bit hyped for LuxCore, every time
i heard from it they say: "it looks so much better than Cycles, more natural/real". For me the
differnce is not so big. LuxCore feels like it gets a bit more bounces so brighter then Cylces.
But for me its not like day an night difference. So it dont feel like it is worth it to switch
completly to LuxCore and convert hundreds of assets. But for some privat projects i will use it
and follow the evolution.
I wanted to find out if it is worth to switch from Cycles to LuxCore.
Renders: about 30-45 min on single GTX 1080 and Noise-Threshold:5
My opinion:
Positive:
Halt Conditions
I really like this system. In Cycles u has always to guess rendertime, noiselvl.
Light-Cache
In simple Scences it is really good.
Tiling
It is nice to see the whole render and not tiles building up
Shaders
The Glass-Materials is awesome an so easy to set-up, the marble and cloth textures
are rlly cool.
Bidr
Renders with bidr looks so good, for me no usable in dayli work but nice to look at
Caustics
They are much better than in Cylces
Negative:
Viewport:
The viepwport performance in renderd-mode in complex scenes felt rlly slow.
Doesn't had a lot oft fun tweaking materials. And the preview mode is kinda usless.
Light-Cache
On complex-scenes it needs some time to calculate (7-10 min)
For test-renders it feels like a rlly slow workflow.
Shaders
For me it is much easier to set-up a good transclucent or subsurface shader in Cycles.
In LuxCore i had some trouble with it. I feel more free with Cycles Nodes.
Rendertime
If u compare it with normale Cycles, Luxcore was 70%-90% faster. But i use E-Cycles
an here they are even. Plus the viewport in Cycles feels much quicker.
Overall it was interesting testing a new render-engine. I was a bit hyped for LuxCore, every time
i heard from it they say: "it looks so much better than Cycles, more natural/real". For me the
differnce is not so big. LuxCore feels like it gets a bit more bounces so brighter then Cylces.
But for me its not like day an night difference. So it dont feel like it is worth it to switch
completly to LuxCore and convert hundreds of assets. But for some privat projects i will use it
and follow the evolution.