Thanks!I can now understand where your style come from. You have some pretty nice background.In a past life I used to be a game designer and pixel artist for 16-bit systems, for the Commodore Amiga, MS-DOS, Windows and more. Here are some videos if you're interested.
Making cash using free software
- MetinSeven
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Re: Making cash using free software
visualizer • illustrator • animator • 3D designer — metinseven.nl
Re: Making cash using free software
Great render! I like how the coins and gems are comic-style perfectly clean, but the chest still has a bit of texture. Looks a bit like leaf-gold peeling off.
Second, just cause I'm curious: Your game seems to be made with sphere-primitives, so not many objects to cramp into the BVH. Isn't this the kind of situation that doesn't benefit much from RTX
First off: Please do!
Second, just cause I'm curious: Your game seems to be made with sphere-primitives, so not many objects to cramp into the BVH. Isn't this the kind of situation that doesn't benefit much from RTX
- MetinSeven
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Re: Making cash using free software
Many thanks, much appreciated!
visualizer • illustrator • animator • 3D designer — metinseven.nl
Re: Making cash using free software
Optix/RTX accelerates also (mainly ?) BVH traversal, it doesn't matter the type primitives placed in BVH leafs (i.e. it supports custom primitive like spheres, hairs or whatever).
You have to keep in mind the original video was using a AMD HD5870 ... an new NVIDIA RTX 20xx is insanely faster (even without the RTX hardware).
It is a well keep secret what RTX hardware accelerates (or not) but I assume it does BVH traversal and ray/triangle intersection in hardware.