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Making cash using free software

Posted: Mon Aug 17, 2020 10:56 am
by MetinSeven
You can make a lot of cash using free software! 😜
A stylized game prop modeling exercise, created using Blender, rendered using LuxCoreRender.

Concept: NestStrix Studio

🔗 metinseven.nl

Re: Making cash using free software

Posted: Mon Aug 17, 2020 8:20 pm
by Dade
If I had an euro for each gold bar, diamond, Lamborghini, huge fancy house, etc. has been rendered, over the years, with Lux(Core)Render I would be rich :mrgreen:

P.S. great render :!:

Re: Making cash using free software

Posted: Mon Aug 17, 2020 8:35 pm
by MetinSeven
:) Thanks! Great renderer! 👍

Re: Making cash using free software

Posted: Mon Aug 17, 2020 8:59 pm
by Sharlybg
Dade wrote: Mon Aug 17, 2020 8:20 pm If I had an euro for each gold bar, diamond, Lamborghini, huge fancy house, etc. has been rendered, over the years, with Lux(Core)Render I would be rich :mrgreen:

P.S. great render :!:
Would be fairly deserve :mrgreen:

Re: Making cash using free software

Posted: Tue Aug 18, 2020 6:43 am
by MetinSeven
Sharlybg wrote: Mon Aug 17, 2020 8:59 pm
Dade wrote: Mon Aug 17, 2020 8:20 pm If I had an euro for each gold bar, diamond, Lamborghini, huge fancy house, etc. has been rendered, over the years, with Lux(Core)Render I would be rich :mrgreen:

P.S. great render :!:
Would be fairly deserve :mrgreen:
I agree! Looking at the increasing popularity of open source and the growing amount of Blender donations, I really hope LuxCoreRender will also receive more donations. It's simply the best renderer that's available for Blender, also among the commercial ones as far as I'm concerned.

Re: Making cash using free software

Posted: Tue Aug 18, 2020 6:45 am
by MetinSeven
By the way, whenever you happen to like one of my renderings enough to add to the LuxCoreRender gallery, please feel free to do so. No need to ask me for permission. I'm honored when one of my works is considered good enough for the gallery.

Re: Making cash using free software

Posted: Tue Aug 18, 2020 9:13 am
by Sharlybg
A stylized game prop modeling exercise, created using Blender, rendered using LuxCoreRender.
Who know maybe this will be use in the next RTX or Radeon Ray capable game like SLG game from Dade :(BTW i was not able to find your path tracing game planet on the web Dade :?: )

Re: Making cash using free software

Posted: Tue Aug 18, 2020 10:53 am
by Dade
Sharlybg wrote: Tue Aug 18, 2020 9:13 am SLG game from Dade :(BTW i was not able to find your path tracing game planet on the web Dade :?: )
Nearly 10 years old now:

https://github.com/Dade916/sfera
https://www.youtube.com/watch?v=Dh9uWYaiP3s&t=29s

On the 10 years anniversary I'm tempted to write an Optix+RTX+Denoiser version, it would run at an insane speed.

Re: Making cash using free software

Posted: Tue Aug 18, 2020 11:01 am
by MetinSeven
Wow, cool! That's quite impressive, especially for that time.

In a past life I used to be a game designer and pixel artist for 16-bit systems, for the Commodore Amiga, MS-DOS, Windows and more. Here are some videos if you're interested.

Re: Making cash using free software

Posted: Tue Aug 18, 2020 11:12 am
by Sharlybg
Dade wrote: Tue Aug 18, 2020 10:53 am
Sharlybg wrote: Tue Aug 18, 2020 9:13 am SLG game from Dade :(BTW i was not able to find your path tracing game planet on the web Dade :?: )
Nearly 10 years old now:

https://github.com/Dade916/sfera
https://www.youtube.com/watch?v=Dh9uWYaiP3s&t=29s

On the 10 years anniversary I'm tempted to write an Optix+RTX+Denoiser version, it would run at an insane speed.
Wow even now i'm still impress and without Denoising nor RTX. Maybe we can Think a Graphically better game. We have great feature for nice gameplay.

.Caustic
.Laser
.OptiX / RTX
.Denoiser
In a past life I used to be a game designer and pixel artist for 16-bit systems, for the Commodore Amiga, MS-DOS, Windows and more. Here are some videos if you're interested.
I can now understand where your style come from. ;) You have some pretty nice background.