Ring on a small shrine - Rendered with Luxcore 2.4

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joyasrohrbach
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Ring on a small shrine - Rendered with Luxcore 2.4

Post by joyasrohrbach » Fri Jul 24, 2020 10:31 pm

Designed for an advanced jewelry tutorial with BLENDER 2.9 - rendered with LUXCORE 2.4
Post effects painted in Painter. Scene has been mostly sculpted.
NVIDIA Cuda usage has been notably improved in 2.4

4K Image
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sarmath
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Re: Ring on a small shrine - Rendered with Luxcore 2.4

Post by sarmath » Mon Jul 27, 2020 12:07 pm

Beautiful :!:
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Sharlybg
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Re: Ring on a small shrine - Rendered with Luxcore 2.4

Post by Sharlybg » Mon Jul 27, 2020 12:14 pm

Really beautifull and complexe shape ;) . I think it deserve a bit longer render time the are part made too smooth by the denoiser(leaves area for example). As it is jewelry sharper reflection are needed.
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joyasrohrbach
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Re: Ring on a small shrine - Rendered with Luxcore 2.4

Post by joyasrohrbach » Fri Jul 31, 2020 9:49 pm

Hi, thanks for your great comments.
That render got to 1200 samples, it is much the depth of field for the marco view making bluriness and not the denoising. The jewel is sharp, metal has roughness and bumps to make it artistically more interesting. This scene got selected in Blendernation weekly selection. I made a new version with smoke and particules rendered directly with LuxCoreRender 2.4 - I was very happy to use volumetrics and particules with Luxcore. Every particle became a light source thanks to the emision, and that gave the final composition more colors and made the scene really attractive. :D

You can check variants and the thread at https://blenderartists.org/t/ring-on-a- ... es/1243187

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Sharlybg
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Re: Ring on a small shrine - Rendered with Luxcore 2.4

Post by Sharlybg » Sat Aug 01, 2020 7:46 am

joyasrohrbach wrote:
Fri Jul 31, 2020 9:49 pm
Hi, thanks for your great comments.
That render got to 1200 samples, it is much the depth of field for the marco view making bluriness and not the denoising. The jewel is sharp, metal has roughness and bumps to make it artistically more interesting. This scene got selected in Blendernation weekly selection. I made a new version with smoke and particules rendered directly with LuxCoreRender 2.4 - I was very happy to use volumetrics and particules with Luxcore. Every particle became a light source thanks to the emision, and that gave the final composition more colors and made the scene really attractive. :D

You can check variants and the thread at https://blenderartists.org/t/ring-on-a- ... es/1243187
You rock :ugeek:
It should be in the gallery :D
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Theo_Gottwald
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Re: Ring on a small shrine - Rendered with Luxcore 2.4

Post by Theo_Gottwald » Sat Aug 01, 2020 9:33 am

Amazing realistic. The coloured smoke is a interesting highligt.
At the top of the Gem i would had expected a small reflection of something not just a white vertex.
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joyasrohrbach
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Re: Ring on a small shrine - Rendered with Luxcore 2.4

Post by joyasrohrbach » Tue Aug 04, 2020 12:19 am

Theo_Gottwald wrote:
Sat Aug 01, 2020 9:33 am
Amazing realistic. The coloured smoke is a interesting highligt.
At the top of the Gem i would had expected a small reflection of something not just a white vertex.
Thank you for your very nice comment. Yes, at the top... You can see the last update at https://blenderartists.org/t/ring-on-a- ... es/1243187 - The top is still almost totally white but I did add a small color ramp from the left side.

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Theo_Gottwald
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Re: Ring on a small shrine - Rendered with Luxcore 2.4

Post by Theo_Gottwald » Tue Aug 04, 2020 6:34 am

Yes, that was just the missing dots ... now looks perfect for what it should be.
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