Realism attempt with Blender & LuxCore 2.4

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grigoriy
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Joined: Tue Jul 07, 2020 4:29 pm

Realism attempt with Blender & LuxCore 2.4

Post by grigoriy »

Settings and statistics included, any recommendations appreciated ;)
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render.png
stats.png
wire.png
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B.Y.O.B.
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Re: Realism attempt with Blender & LuxCore 2.4

Post by B.Y.O.B. »

Nice result.

Some tips:
- The fluid mesh should be scaled a bit bigger, it should reach into the glass mesh
- The glass volume should get a higher priority than the fluid voiume, so it overrides the fluids in areas with overlap, and LuxCore can calculate the correct IOR for the fluid-glass transition
- I would not use the Env. light cache in this scene. It is intended for scenes where the environment is only visible through small openings.
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Theo_Gottwald
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Re: Realism attempt with Blender & LuxCore 2.4

Post by Theo_Gottwald »

I would not use the Env. light cache in this scene.
It is intended for scenes where the environment is only visible through small openings.
This simple sentence would be a good tooltip for the Env. Light Cache Button.
Because "How else should the user know?"
Get Blender-Quickbuttons and configure over 100 Blender-Buttons individual to your needs.
Visit my YouTube-Channel: Theo's Fun Videos and watch several Blender related Videos.
Join @Dreamstime and sell your Renderings to the world.
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B.Y.O.B.
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Re: Realism attempt with Blender & LuxCore 2.4

Post by B.Y.O.B. »

Agreed, I extended the tooltip.
grigoriy
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Re: Realism attempt with Blender & LuxCore 2.4

Post by grigoriy »

Thank you, very useful information about water mesh and priority.
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