Realism attempt with Blender & LuxCore 2.4

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grigoriy
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Joined: Tue Jul 07, 2020 4:29 pm

Realism attempt with Blender & LuxCore 2.4

Post by grigoriy » Tue Jul 07, 2020 4:40 pm

Settings and statistics included, any recommendations appreciated ;)
Attachments
render.png
stats.png
wire.png

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B.Y.O.B.
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Re: Realism attempt with Blender & LuxCore 2.4

Post by B.Y.O.B. » Tue Jul 07, 2020 5:49 pm

Nice result.

Some tips:
- The fluid mesh should be scaled a bit bigger, it should reach into the glass mesh
- The glass volume should get a higher priority than the fluid voiume, so it overrides the fluids in areas with overlap, and LuxCore can calculate the correct IOR for the fluid-glass transition
- I would not use the Env. light cache in this scene. It is intended for scenes where the environment is only visible through small openings.

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Theo_Gottwald
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Re: Realism attempt with Blender & LuxCore 2.4

Post by Theo_Gottwald » Tue Jul 07, 2020 8:08 pm

I would not use the Env. light cache in this scene.
It is intended for scenes where the environment is only visible through small openings.
This simple sentence would be a good tooltip for the Env. Light Cache Button.
Because "How else should the user know?"
Register @Dreamstime and sell your Renderings to the world.

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B.Y.O.B.
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Re: Realism attempt with Blender & LuxCore 2.4

Post by B.Y.O.B. » Tue Jul 07, 2020 10:21 pm

Agreed, I extended the tooltip.

grigoriy
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Re: Realism attempt with Blender & LuxCore 2.4

Post by grigoriy » Wed Jul 08, 2020 7:54 am

Thank you, very useful information about water mesh and priority.

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