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Re: LuxCoreRender Wallpaper

Posted: Thu Sep 19, 2019 4:33 pm
by B.Y.O.B.
Hi,

I made a somewhat darker version of the scene.
.blend for Blender 2.80 and latest BlendLuxCore daily build attached.
I switched from Bidir+Metropolis to PathOCL+Lighttracing+Sobol, which works really well in this scene.

Re: LuxCoreRender Wallpaper

Posted: Thu Sep 19, 2019 5:23 pm
by Racleborg
Looks really nice! :)

Re: LuxCoreRender Wallpaper

Posted: Mon Sep 23, 2019 12:31 pm
by wanilson
It is a REALLY beautiful image, BYOB. Clean and inspiring.
Well done! ;)

I just would like to know why are there so many tons of purple in it. They are not there in the previous versions.

Re: LuxCoreRender Wallpaper

Posted: Mon Sep 23, 2019 1:11 pm
by B.Y.O.B.
It's the fill light, visible in the reflections.

Re: LuxCoreRender Wallpaper

Posted: Thu Nov 07, 2019 7:30 pm
by epilectrolytics
With proper SDS paths rendered this looks really cool.
wallp2.jpg
But it is somewhat slow, SDS-cache shows strong fireflies that take very long to disappear.
(crop from raw output after 15 000 samples).
wallp.jpg

Re: LuxCoreRender Wallpaper

Posted: Thu Dec 05, 2019 12:28 pm
by B.Y.O.B.
epilectrolytics wrote:
Thu Nov 07, 2019 7:30 pm
With proper SDS paths rendered this looks really cool.
Indeed! I hope the issues can be resolved and one day we have this scene in full glory :D

Re: LuxCoreRender Wallpaper

Posted: Thu Dec 05, 2019 4:54 pm
by epilectrolytics
I think the new UV-baking property will be perfect for this.
When direct caustics by light tracing can be captured on texture, a render with ray depth 1 for diffuse and 8 or 12 specular will do SDS paths in short time, even with camera animation.

Glad to see you back on the forum btw. :D