Museum display room

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mazormedia
Posts: 1
Joined: Wed Jun 24, 2020 9:39 am

Museum display room

Post by mazormedia » Wed Jun 24, 2020 9:44 am

Modern museum room with several earthware, some whole and some broken, on display cases.
All ceramic pieces are accurate 1:1 3D replicas of traditional ceramics from my hometown, Ovar, Portugal.
Modeled with Blender, render with LuxCoreRender 2.4, post-production with Photoshop.

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Any tips on how to improve scenes like these are always welcome!

caretaker
Posts: 17
Joined: Fri Jan 03, 2020 11:53 am

Re: Museum display room

Post by caretaker » Mon Jun 29, 2020 9:27 am

There is too mutch light in the scene, maybe the sun is set to high that required you to also crank up the exposition lights resulting in blown highlights, try setting up each light individualy turnig them on and off to see how they affect you scene, its unlikly that the artificial light has the same light value as the sun in the real world. Also to camera composition blocks your background cubes, making it hard to distinguish the objects, try rotating to camera more away from the window

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