Although this scene was originally modeled in Blender 2.64 with the intention of rendering with Luxrender 1.1, I decided to move the project to Luxcorerender, because of OIDN's ability to reduce render times. The scene is approximately 10 million polygons. Images were rendered at 6272x9408 for the perspective views, and 12544x6272 for the panoramic views, exported as OpenEXR, and tonemapped with Luminance HDR. Perpective views were rendered with a 30 minute halt time, while the panoramic view was rendered with a 3 hour halt time.
Models were made in Blender 2.64 and 2.79, with textures in Substance Painter 2 and with the flatbed scanner on a printer. One mesh was generated with Alicevision Meshroom.
Residential Hallway (Blender 2.64, 2.82, Luxcore 2.4)
Residential Hallway (Blender 2.64, 2.82, Luxcore 2.4)
SuperMicro 745TQ-R1200B: X11DPi-N, Dual CPU Xeon Scalable Platinum QL1F (56 core 112 thread), 192GB ECC DDR4 2666, Quadro M6000 24GB
- Odilkhan Yakubov
- Posts: 142
- Joined: Fri Jan 26, 2018 10:07 pm
- Location: Tashkent, Uzbekistan
Re: Residential Hallway (Blender 2.64, 2.82, Luxcore 2.4)




Re: Residential Hallway (Blender 2.64, 2.82, Luxcore 2.4)
Here is a version created with Luxrender 1.2.1 finally, this image rendered for 12 hours at a much lower resolution than the Luxcore scene did with Bidir + MLT. I could render a version with ExPhotonMap, however this scene was finished long ago.
SuperMicro 745TQ-R1200B: X11DPi-N, Dual CPU Xeon Scalable Platinum QL1F (56 core 112 thread), 192GB ECC DDR4 2666, Quadro M6000 24GB
Re: Residential Hallway (Blender 2.64, 2.82, Luxcore 2.4)
Certainly a lot of memory, however altogether, the parts were bought used for around $1100 USD.
SuperMicro 745TQ-R1200B: X11DPi-N, Dual CPU Xeon Scalable Platinum QL1F (56 core 112 thread), 192GB ECC DDR4 2666, Quadro M6000 24GB
Re: Residential Hallway (Blender 2.64, 2.82, Luxcore 2.4)
Wow! It all looks awesome! 
