Circumhorizontal arc

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wasd
Posts: 300
Joined: Tue Apr 24, 2018 7:20 pm

Circumhorizontal arc

Post by wasd » Fri Mar 13, 2020 6:08 pm

cza.png
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Last edited by wasd on Sat Mar 14, 2020 5:27 pm, edited 1 time in total.
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

Racleborg
Posts: 596
Joined: Sat Apr 07, 2018 10:31 am
Location: UK

Re: Circumzenithal arc

Post by Racleborg » Fri Mar 13, 2020 7:32 pm

Cool! :)

CodeHD
Posts: 229
Joined: Tue Dec 11, 2018 12:38 pm
Location: Germany

Re: Circumzenithal arc

Post by CodeHD » Fri Mar 13, 2020 10:19 pm

I was going to say this atmosphere simulation topic is getting abit out of hand, but this seems to be quite a different setup :D

Looks odd with the offset water to the glass. Was this effect intended or by accident?

wasd
Posts: 300
Joined: Tue Apr 24, 2018 7:20 pm

Re: Circumzenithal arc

Post by wasd » Sat Mar 14, 2020 5:58 am

CodeHD wrote:
Fri Mar 13, 2020 10:19 pm
Looks odd with the offset water to the glass. Was this effect intended or by accident?
No, it wasn't intended. That's what happen when some genius in blender dev decide that it's good idea to select and move with same mouse button. In a piece of software where you can't even group objects.

Ok, I moved water back in place and arc disappeared :) It was glass out of place, so I moved them both closer to wall and arc reappeared.
gls.jpg
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

wasd
Posts: 300
Joined: Tue Apr 24, 2018 7:20 pm

Re: Circumzenithal arc

Post by wasd » Sat Mar 14, 2020 5:18 pm

Also, it's not circumzenithal arc, it's circumhorizontal.
Circumzenithal would be on the floor if glass lighted from it's side.
CPU Bidir (sometimes GPU Path) + Metropolis | Log Power | Core i5-4570

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