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lacilaci
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Posts: 1969 Joined: Fri May 04, 2018 5:16 am
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by lacilaci » Fri Jan 03, 2020 2:41 pm
Luxcore renders
Wanted to make a small animation too, but ~25sec. scene export + ~25sec. session init and just then rendering(reflections also take a lot of time to clear, especially on bumpy surfaces)
Maybe next time
u3dreal
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Posts: 564 Joined: Tue Dec 03, 2019 3:23 pm
Location: Ulm
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by u3dreal » Fri Jan 03, 2020 4:30 pm
wow really nice mood. Are those plants outside real meshes or texture ?
lacilaci
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Posts: 1969 Joined: Fri May 04, 2018 5:16 am
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by lacilaci » Fri Jan 03, 2020 5:33 pm
u3dreal wrote: Fri Jan 03, 2020 4:30 pm
wow really nice mood. Are those plants outside real meshes or texture ?
Thanks it's all meshes. 610M poly (instances/blender particle system)
u3dreal
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Posts: 564 Joined: Tue Dec 03, 2019 3:23 pm
Location: Ulm
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by u3dreal » Fri Jan 03, 2020 5:35 pm
Cool
arescet
Posts: 43 Joined: Tue Jun 25, 2019 10:29 pm
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by arescet » Fri Jan 03, 2020 6:07 pm
damn amazing
may i know how many samples you used here?
also, was this on hybrid opencl? bidir + metro?
lacilaci
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Posts: 1969 Joined: Fri May 04, 2018 5:16 am
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by lacilaci » Fri Jan 03, 2020 6:44 pm
arescet wrote: Fri Jan 03, 2020 6:07 pm
damn amazing
may i know how many samples you used here?
also, was this on hybrid opencl? bidir + metro?
Thanks, not sure how many samples. It was about 12 minutes per render on average, on rtx2070.
So opencl. Bidir and metropolis are useless and problematic ancient technology from 90's.
arescet
Posts: 43 Joined: Tue Jun 25, 2019 10:29 pm
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by arescet » Sat Jan 04, 2020 8:51 pm
lacilaci wrote: Fri Jan 03, 2020 6:44 pm
Thanks, not sure how many samples. It was about 12 minutes per render on average, on rtx2070.
So opencl. Bidir and metropolis are useless and problematic ancient technology from 90's.
Thanks for the confirmation!
just had to be sure