Hi guys, this is my first try on LuxCore mostly focus on hairs systems. Render used BDir with Sobol, without clamping and final output tonemapped by filmic. About 600 samples without denosing. Meshes was done in ZBrush, texturing in substance painter and designer. Hope You like it.
b2przemo
Obeżyna aka pigslove
Re: Obeżyna aka pigslove
Looks great. Nice charcters
WIndows 11 Pro Ryzen 7 5700x RTX 3090 32 GB RAM
Re: Obeżyna aka pigslove
I agree, it looks great.
LuxCore bakes hairs/strands with real triangles, they usually looks good but are often quite heavy to render. Any particular reason to use BiDir over plain path tracing ? GPU ram usage ?
Re: Obeżyna aka pigslove
Thanks,
Seems to me BiDir looks little bit brighter in gloss translucent and create sharper refractions in eyes. Basically the amount of hairs, high resolution and old gpu card render forced me to render on cpu anyway As far I remember final count was like 12.7Mln and 6.8Gb of ram.
b2przemo
Seems to me BiDir looks little bit brighter in gloss translucent and create sharper refractions in eyes. Basically the amount of hairs, high resolution and old gpu card render forced me to render on cpu anyway As far I remember final count was like 12.7Mln and 6.8Gb of ram.
b2przemo