Obeżyna aka pigslove

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b2przemo
Posts: 2
Joined: Thu Nov 21, 2019 6:00 pm

Obeżyna aka pigslove

Post by b2przemo » Fri Nov 22, 2019 3:32 pm

Hi guys, this is my first try on LuxCore mostly focus on hairs systems. Render used BDir with Sobol, without clamping and final output tonemapped by filmic. About 600 samples without denosing. Meshes was done in ZBrush, texturing in substance painter and designer. Hope You like it.
b2przemo
pigsLove-S.jpg

sarmath
Posts: 81
Joined: Wed Feb 07, 2018 1:22 pm

Re: Obeżyna aka pigslove

Post by sarmath » Fri Nov 22, 2019 3:57 pm

Looks great. Nice charcters :!:
Windows 10 Pro i7 5820k 2xGTX 1070ti 16 GB RAM

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Dade
Developer
Posts: 3421
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: Obeżyna aka pigslove

Post by Dade » Fri Nov 22, 2019 4:10 pm

sarmath wrote:
Fri Nov 22, 2019 3:57 pm
Looks great. Nice charcters :!:
I agree, it looks great.

LuxCore bakes hairs/strands with real triangles, they usually looks good but are often quite heavy to render. Any particular reason to use BiDir over plain path tracing ? GPU ram usage ?
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b2przemo
Posts: 2
Joined: Thu Nov 21, 2019 6:00 pm

Re: Obeżyna aka pigslove

Post by b2przemo » Fri Nov 22, 2019 4:39 pm

Thanks,
Seems to me BiDir looks little bit brighter in gloss translucent and create sharper refractions in eyes. Basically the amount of hairs, high resolution and old gpu card render forced me to render on cpu anyway ;) As far I remember final count was like 12.7Mln and 6.8Gb of ram.
b2przemo

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