Obeżyna aka pigslove

Our forum gallery for displaying your finished renders.
Post Reply
b2przemo
Posts: 55
Joined: Thu Nov 21, 2019 6:00 pm
Location: Poland
Contact:

Obeżyna aka pigslove

Post by b2przemo »

Hi guys, this is my first try on LuxCore mostly focus on hairs systems. Render used BDir with Sobol, without clamping and final output tonemapped by filmic. About 600 samples without denosing. Meshes was done in ZBrush, texturing in substance painter and designer. Hope You like it.
b2przemo
pigsLove-S.jpg
sarmath
Posts: 135
Joined: Wed Feb 07, 2018 1:22 pm

Re: Obeżyna aka pigslove

Post by sarmath »

Looks great. Nice charcters :!:
WIndows 11 Pro Ryzen 7 5700x RTX 3090 32 GB RAM
User avatar
Dade
Developer
Developer
Posts: 5672
Joined: Mon Dec 04, 2017 8:36 pm
Location: Italy

Re: Obeżyna aka pigslove

Post by Dade »

sarmath wrote: Fri Nov 22, 2019 3:57 pm Looks great. Nice charcters :!:
I agree, it looks great.

LuxCore bakes hairs/strands with real triangles, they usually looks good but are often quite heavy to render. Any particular reason to use BiDir over plain path tracing ? GPU ram usage ?
Support LuxCoreRender project with salts and bounties
b2przemo
Posts: 55
Joined: Thu Nov 21, 2019 6:00 pm
Location: Poland
Contact:

Re: Obeżyna aka pigslove

Post by b2przemo »

Thanks,
Seems to me BiDir looks little bit brighter in gloss translucent and create sharper refractions in eyes. Basically the amount of hairs, high resolution and old gpu card render forced me to render on cpu anyway ;) As far I remember final count was like 12.7Mln and 6.8Gb of ram.
b2przemo
Post Reply