Hotel pool area concept design

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lacilaci
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Hotel pool area concept design

Post by lacilaci » Thu Oct 03, 2019 12:59 pm

Personal work, rendered with early 2.3 build for caustics
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lacilaci
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Re: Hotel pool area concept design

Post by lacilaci » Thu Oct 03, 2019 1:08 pm

more
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11_p.jpg
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Dade
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Re: Hotel pool area concept design

Post by Dade » Thu Oct 03, 2019 1:21 pm

Quite awesome :mrgreen:
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epilectrolytics
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Re: Hotel pool area concept design

Post by epilectrolytics » Thu Oct 03, 2019 1:24 pm

Great stuff, good choice of angles too.

With Hybrid + SDS-cache Dade has delivered another ingenious solution making things possible in short time that would've taken hours or days before.
(Time for 2.3alpha0 release I think :D )
Last edited by epilectrolytics on Thu Oct 03, 2019 1:32 pm, edited 1 time in total.
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B.Y.O.B.
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Re: Hotel pool area concept design

Post by B.Y.O.B. » Thu Oct 03, 2019 1:29 pm

Really outstanding. Love the black marble material and of course the caustics in the water.
It would be awesome to have this as an example scene. :)
Can I add some of them to the gallery?
epilectrolytics wrote:
Thu Oct 03, 2019 1:24 pm
With Hybrid + SDS-cache Dade has delivered another ingenious solution making things possible in short time that would've took hours or days before.
(Time for 2.3alpha0 release I think :D )
There's no support for it in the Blender addon yet, I'll have to do that first.
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Re: Hotel pool area concept design

Post by epilectrolytics » Thu Oct 03, 2019 1:35 pm

B.Y.O.B. wrote:
Thu Oct 03, 2019 1:29 pm
There's no support for it in the Blender addon yet, I'll have to do that first.
Just take your time, we can use it via LuxCoreUI already :)
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FarbigeWelt
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Re: Hotel pool area concept design

Post by FarbigeWelt » Thu Oct 03, 2019 1:36 pm

I guess you are a good photographer and observer. Your computer generated images look very realistic. This perfection grows from all the details even in small things like the bowls of fruits, the meals card, the welding traces of the bar chairs, the porous edge of launch tables, the ocean's waves, the palm trees, et cetera.
There is nothing missing but humans enjoying the place.

Great work! Congratulations!
:D
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lacilaci
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Re: Hotel pool area concept design

Post by lacilaci » Thu Oct 03, 2019 2:27 pm

B.Y.O.B. wrote:
Thu Oct 03, 2019 1:29 pm
Really outstanding. Love the black marble material and of course the caustics in the water.
It would be awesome to have this as an example scene. :)
Can I add some of them to the gallery?
Sure you can add what you find suitable to the gallery, as an example scene it is pretty heavy and uses quite a bit of third party models and textures (mostly modified but still) so this could be a problem. I was constantly running out of Vram and shuffling things around to make it fit (But many texture were probably higher res than needed, while some not enough :oops: )

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Re: Hotel pool area concept design

Post by lacilaci » Thu Oct 03, 2019 2:28 pm

Dade wrote:
Thu Oct 03, 2019 1:21 pm
Quite awesome :mrgreen:
Thanks :mrgreen:

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Re: Hotel pool area concept design

Post by lacilaci » Thu Oct 03, 2019 2:33 pm

epilectrolytics wrote:
Thu Oct 03, 2019 1:24 pm
Great stuff, good choice of angles too.

With Hybrid + SDS-cache Dade has delivered another ingenious solution making things possible in short time that would've taken hours or days before.
(Time for 2.3alpha0 release I think :D )
Thanks, you can use this config (overwrite config.py in export folder of blendluxcore2.8 addon folder)
config.rar
(5.23 KiB) Downloaded 15 times
or manually add these lines (...photongi.caustic.... related) in the config.py
config.jpg
If you use some of the latest azure build that is...

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