Bedroom test scene - 2.80
Posted: Sun Aug 11, 2019 8:46 pm
A quickly scene I made just to see what Luxcore was already capable of in 2.80... Seems to be pretty stable
Found a bug when used Glare node on compositor... An emission mesh kind of exploded (see example below)
What I changed from the default settings:
Halt condition: 8min
Light trace
DLSC
GI Cache
Env. light cache
Camera: Linear, Gain 1, auto brightness disabled
Rendered using Ryzen 2600x
(OpenCL seems to not be working right now, right? When activated render got stuck)
Found a bug when used Glare node on compositor... An emission mesh kind of exploded (see example below)
What I changed from the default settings:
Halt condition: 8min
Light trace
DLSC
GI Cache
Env. light cache
Camera: Linear, Gain 1, auto brightness disabled
Rendered using Ryzen 2600x
(OpenCL seems to not be working right now, right? When activated render got stuck)